Teddy115 wrote:I need a help! I converted a model on 3ds max to Xnalara but when i choose change materials appears that options on red box. i want to know why is different from others and why when i try to change shows a error about Value Maximum and Minimum?
You really use the 3DSMAX I/O scripts made by mariokart64n to convert a model to "XNALara /
XPS" ? Really ?
You know this guy mariokart64n saying "Stop Using XPS"
And you use his tool to convert models to my
XPS (XNALara has no "Material Editor"; thats a XPS feature)?
To answer your question:
Your converted model has mesh part names like "5_Mat_
11046_5.0_0_
0_0"
The 1th Render parameter
11046 is out of range.
The range for "specular highlights" in XPS is between 0 ..
100 (1 is equal 100% - so 100 is 10000% more than enaught - nobody needs 1,104,600% eq 1 Million Percent)
BTW:
You have used "Render Group Number" (RG) 5
RG 5 dont use this "specular highlight" parameter, because RG 5 is a "shadingless" material without any
Phong or
BlinnÔÇôPhong reflection.
The correct mesh part name must be
5_mat
or
5_mat_0
or
5_mat_0_0_0
or
5_mat_0_0_0_camera1_bone0
how to resolve this problem?
Open the .mesh.ascii file with a text editor and edit the wrong values,
or ask the XPS developer to implement an algorithm to automatically fix such corrupt models,
or ask mariokart64n to fix his 3DS script.