how to resolve this problem?
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how to resolve this problem?
I need a help! I converted a model on 3ds max to Xnalara but when i choose change materials appears that options on red box. i want to know why is different from others and why when i try to change shows a error about Value Maximum and Minimum?
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Re: how to resolve this problem?
You really use the 3DSMAX I/O scripts made by mariokart64n to convert a model to "XNALara / XPS" ? Really ?Teddy115 wrote:I need a help! I converted a model on 3ds max to Xnalara but when i choose change materials appears that options on red box. i want to know why is different from others and why when i try to change shows a error about Value Maximum and Minimum?
You know this guy mariokart64n saying "Stop Using XPS"
And you use his tool to convert models to my XPS

To answer your question:
Your converted model has mesh part names like "5_Mat_11046_5.0_0_0_0"
The 1th Render parameter 11046 is out of range.
The range for "specular highlights" in XPS is between 0 .. 100 (1 is equal 100% - so 100 is 10000% more than enaught - nobody needs 1,104,600% eq 1 Million Percent)

BTW:

You have used "Render Group Number" (RG) 5

RG 5 dont use this "specular highlight" parameter, because RG 5 is a "shadingless" material without any Phong or BlinnÔÇôPhong reflection.
how to resolve this problem?
Open the .mesh.ascii file with a text editor and edit the wrong values,
or ask the XPS developer to implement an algorithm to automatically fix such corrupt models,
or ask mariokart64n to fix his 3DS script.
Last edited by XNAaraL on Thu May 20, 2021 7:40 pm, edited 1 time in total.
Re: how to resolve this problem?
Thanks, it help a lot! i use the 3DS script that you said, it work normally to me!
Re: how to resolve this problem?
Hello guys
It seems that when converting a model from 3ds Max to Xnalara, you encounter an issue with changing materials.