Does anyone here know what's going on and how it can be prevented? The process involves having the models compiled using a script in Blender. I then export the completed models along with their bones out to 3DS MAX (2013) and apply the textures and normals and the like there, then use the XNALARA/XPS export plug in to send the models out to XPS. All the textures are obtained using Ninja Ripper with colours tweaked or added in photoshop. Because of the DDS format of the textures in the game, I need to run the ripped textures through a converter, but as far as I can tell it doesn't actually do anything to the colour of the imagery.
If anyone can help out, I know both I and my friend would be greatly appreciative!
Here's how the models look in Max, and then together in XPS with the weird tints...


