Resident Evil Series Models
- semory
- Site Admin
- Posts: 7755
- Joined: Sat Aug 04, 2012 7:38 pm
- Custom Rank: Kitty pu tu tu lay!
- Location: Torrance, CA
Re: Resident Evil Series Models
for DW?
Re: Resident Evil Series Models
No silly, Resident Evil 0. The method you listed in your Gas Machine thread for aligning the Dragon Quest meshes doesn't seem to apply to the RE0 stuff. Or I'm too dumb to see it.
- thePWA
- Porter
- Posts: 2416
- Joined: Sun Aug 19, 2012 2:27 pm
- Custom Rank: JOSHAUAGES v2.0
- Location: Earth circa 1999
- Contact:
Re: Resident Evil Series Models
I don't know how to align Dragon Quest meshes but yes RE0 meshes (head and some hands) are scaled bigger than the body. I manually re-scaled and aligned the meshes in blender in order to fit the body.ssringo wrote:No silly, Resident Evil 0. The method you listed in your Gas Machine thread for aligning the Dragon Quest meshes doesn't seem to apply to the RE0 stuff. Or I'm too dumb to see it.
Stop! Waitaminute! Fill mah cup with some liquor in it!
Re: Resident Evil Series Models
Yeah I was afraid that was what you did. Not that it's a big deal since the skeletons help re-align and scale things. Was just hoping there was a quicker and easier method buried in the txt files that get exported with the models with his tool.
- semory
- Site Admin
- Posts: 7755
- Joined: Sat Aug 04, 2012 7:38 pm
- Custom Rank: Kitty pu tu tu lay!
- Location: Torrance, CA
Re: Resident Evil Series Models
yeah what you can do is measure length of say bone 1 and 2 in both models and then scale. didn't even know they had to be scaled lol that's what you guinea pigs are for lol.
- semory
- Site Admin
- Posts: 7755
- Joined: Sat Aug 04, 2012 7:38 pm
- Custom Rank: Kitty pu tu tu lay!
- Location: Torrance, CA
Re: Resident Evil Series Models
btw anyone got maliew's or mario's script? do they contain those 0'd uvs too?
- thePWA
- Porter
- Posts: 2416
- Joined: Sun Aug 19, 2012 2:27 pm
- Custom Rank: JOSHAUAGES v2.0
- Location: Earth circa 1999
- Contact:
Re: Resident Evil Series Models
I tried it with Sectus' modified script (based off mariokart64n's)... also has bad UVs like Rebecca's leather outfit arm gloves. Maliweii's script doesn't work on zero.semory wrote:btw anyone got maliew's or mario's script? do they contain those 0'd uvs too?
Stop! Waitaminute! Fill mah cup with some liquor in it!
Re: Resident Evil Series Models
I was looking for hands and found a left/right hand to use. Funny thing, the left hand was obviously too large but the right one was the correct size.semory wrote:yeah what you can do is measure length of say bone 1 and 2 in both models and then scale. didn't even know they had to be scaled lol that's what you guinea pigs are for lol.

- semory
- Site Admin
- Posts: 7755
- Joined: Sat Aug 04, 2012 7:38 pm
- Custom Rank: Kitty pu tu tu lay!
- Location: Torrance, CA
Re: Resident Evil Series Models
I'll see what I can do. What hands are different sizes? What folders?
Re: Resident Evil Series Models
em77 and 78. Should be Rebecca's hands without gloves.semory wrote:I'll see what I can do. What hands are different sizes? What folders?