Request for porters: Ripped models

Post any game models you have extracted but not ported here!

Moderators: Dazzy, iheartibuki

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Anx
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Re: Request for porters: Ripped models

Post by Anx »

If you want, I can rig it. There is a blender tool using a new auto-rigging method for humanoid meshes. The Zoya character is very simple humanoid mesh which is perfect for beginners.

I will certainly give it a try ... if you want ... but why don't you give it a go and see if you like it?

EDIT:
Rigging: finished http://www.sendspace.com/file/lj6hkp
Skinning: tweak to do.

EDIT 2:
Tweaking finished http://www.sendspace.com/file/op74d6
Last edited by Anx on Tue Mar 11, 2014 11:56 pm, edited 1 time in total.
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thePWA
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Re: Request for porters: Ripped models

Post by thePWA »

Anx wrote:If you want, I can rig it. There is a blender tool using a new auto-rigging method for humanoid meshes. The Zoya character is very simple humanoid mesh which is perfect for beginners.

I will certainly give it a try ... if you want ... but why don't you give it a go and see if you like it?
This is an awesome tool. Much kudos for the share.
Stop! Waitaminute! Fill mah cup with some liquor in it!
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Skyye13
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Re: Request for porters: Ripped models

Post by Skyye13 »

Wow, that does look cool :D

Can it rig models that aren't T-posed as well? I have a model I've been working on, I ripped it straight from a PS2 game, and it's not T-posed...
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Anx
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Re: Request for porters: Ripped models

Post by Anx »

Made for XPS only -- not compiled
Image

Download

Satisfied?
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Skyye13
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Re: Request for porters: Ripped models

Post by Skyye13 »

That looks great, Anx!!!

*hugs you*

You did a wonderful job, I'm glad you could finish the project :3
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rballad
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Re: Request for porters: Ripped models

Post by rballad »

@ Anx
the link to the add on is dead
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Anx
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Re: Request for porters: Ripped models

Post by Anx »

rballad wrote:@ Anx
the link to the add on is dead
Current Rigify version download https://svn.blender.org/svnroot/bf-exte ... ns/rigify/
Youtube Video Auto-rigging tool for blender 2.63 http://www.youtube.com/watch?v=vT7_y063RNU I read in Blender Artists that vers 2.69 could create problems with Rigify and advised that the Auto-run Scrtipts Python button must be ticked but mine was already enabled. ^^^
Skyye13 wrote:That looks great, Anx!!!

*hugs you*

You did a wonderful job, I'm glad you could finish the project :3
thx <3 very kindly *hugs 4 U*
Please use "Backface Culling" and "Always Force Culling".
Unfortunately, it is not compiled in the binary format.
Kindly help.
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ssringo
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Re: Request for porters: Ripped models

Post by ssringo »

That auto-rigging is pretty nifty. Can it do more detailed stuff like mouth/eyelids or is it only for a basic body rig?

Either way, thank you for bringing it to our attention. :hug2:
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Anx
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Re: Request for porters: Ripped models

Post by Anx »

You can customizing the meta-rig, but more detailed stuff like mouth/eyelids is what Rigify doesnÔÇÖt do for you.
Rigify doesn't really have any solution for facial controls built in, so you'll just have to make your own.
alpha920
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Re: Request for porters: Ripped models

Post by alpha920 »

Anx wrote:
Repairing UV mapping and port to XNALara
ImageImage
done
very impressive repairs, maybe I can contact you for future help since thats one of my weakness.
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