Warriors Orochi 3 (Early Access)
Re: Warriors Orochi 3 (Early Access)
For Crofty and others who are having the same issue:
When you try to export these models for the first time, Blender reports that the meshes have no materials assigned (while they do). You will also notice that the meshes look a bit different, slightly more white or something. Anyway, see the button in the image below? Right now, the 'OB' option is enabled. That's not correct, so you need to click on the little square that says 'ME'. Then create a new material etc. It will export fine, now.
Hope that helps.
Image (RMB click for full version):
When you try to export these models for the first time, Blender reports that the meshes have no materials assigned (while they do). You will also notice that the meshes look a bit different, slightly more white or something. Anyway, see the button in the image below? Right now, the 'OB' option is enabled. That's not correct, so you need to click on the little square that says 'ME'. Then create a new material etc. It will export fine, now.
Hope that helps.
Image (RMB click for full version):
- semory
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Re: Warriors Orochi 3 (Early Access)
oh what do those buttons do? i will see if the script can toggle those buttons.
Re: Warriors Orochi 3 (Early Access)
I don't really know, lol. When you hover over the 'OB' button, it says that it 'links the material to the object'. I guess, for some reason, that isn't the correct option for us.
Yeah, that would be great, will save us some work!
Yeah, that would be great, will save us some work!
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- Porter
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Re: Warriors Orochi 3 (Early Access)
Oh, whoops, did I forget to mention that too?
I used an working port of something else to narrow that down,
I used an working port of something else to narrow that down,
- semory
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Re: Warriors Orochi 3 (Early Access)
what i dont get is that in blender OB is the recommended way of doing things (so that you can use multiple materials or something like that). it's the exporter that's the problem. i will take a look at dusan's/xnaaral's exporter code and see what i can do.
- 06pori
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Re: Warriors Orochi 3 (Early Access)
semoryyy...
im getting errors when i import the 8344.smc in WO3U
http://imageshack.com/a/img843/6430/437a.png
the 8344.obj seems good...
http://imageshack.com/a/img546/3567/dipl.png
as 8345.smc as same
http://imageshack.com/a/img855/5369/vxwa.png
http://imageshack.com/a/img844/367/zcgr.png
wat tha Joint map blending index..?
im getting errors when i import the 8344.smc in WO3U
http://imageshack.com/a/img843/6430/437a.png
the 8344.obj seems good...
http://imageshack.com/a/img546/3567/dipl.png
as 8345.smc as same
http://imageshack.com/a/img855/5369/vxwa.png
http://imageshack.com/a/img844/367/zcgr.png
wat tha Joint map blending index..?
- semory
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Re: Warriors Orochi 3 (Early Access)
ok, i will check it out thanks.
joint map blending index is used in games where you can't send a lot of bones to the shader. xnalara for example has a 59 bone limit or something like that per mesh, so the joint map blending indices for xnalara would always be between 0 and 58. the value you mention is high so i'll check it out tonight.
joint map blending index is used in games where you can't send a lot of bones to the shader. xnalara for example has a 59 bone limit or something like that per mesh, so the joint map blending indices for xnalara would always be between 0 and 58. the value you mention is high so i'll check it out tonight.
- 06pori
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Re: Warriors Orochi 3 (Early Access)
thank you very much
iam really glad if you fixed them
iam really glad if you fixed them
- greenbingo
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Re: Warriors Orochi 3 (Early Access)
I'm sorry What should I do? confirm the wo3ultimate.7z password?