[PC] Deus Ex: Human Revolution
- semory
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Re: [PC] Deus Ex: Human Revolution
cool i'll look tomorrow morning when i wake up
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- Porter
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Re: [PC] Deus Ex: Human Revolution
Ha hah, no rush, it only took me a couple weeks to get through the files, so a few hours or days is not big deal. ![LOL :LOL:](./images/smilies/retard.png)
![LOL :LOL:](./images/smilies/retard.png)
- semory
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Re: [PC] Deus Ex: Human Revolution
In folder 06ac, you see 00003f3d.mtl_a? Load that into hex editor. Look at bottom of file. You see this:
39 00 00 00 00 00 00 00 00 00 00 00 20 01 01 00
38 00 00 00 00 00 00 00 00 00 00 00 80 02 01 00
0F 09 00 00 00 00 00 00 00 00 00 00 20 03 01 00
3D 00 00 00 00 00 00 00 03 00 00 00 8B 04 01 00
3D 00 00 00 00 00 00 00 00 00 00 00 2C 00 02 00
38 00 00 00 00 00 00 00 00 00 00 00 80 00 01 00
I highlighted the 0F 09 00 00. Reverse that. Isn't that the name of the texture?
So now look for 00000038.dds, 00000039.dds, ect. wherever those default shared files may be.
39 00 00 00 00 00 00 00 00 00 00 00 20 01 01 00
38 00 00 00 00 00 00 00 00 00 00 00 80 02 01 00
0F 09 00 00 00 00 00 00 00 00 00 00 20 03 01 00
3D 00 00 00 00 00 00 00 03 00 00 00 8B 04 01 00
3D 00 00 00 00 00 00 00 00 00 00 00 2C 00 02 00
38 00 00 00 00 00 00 00 00 00 00 00 80 00 01 00
I highlighted the 0F 09 00 00. Reverse that. Isn't that the name of the texture?
So now look for 00000038.dds, 00000039.dds, ect. wherever those default shared files may be.
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- Porter
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Re: [PC] Deus Ex: Human Revolution
Thanks I can work with that,
that model is the low res and it looks like 38/39 are both 1x1 normal or spec images.
Would you mind taking a look at the 0433 folder? That has a ton more materials for the high poly model. Is there a way to correlate the the separated mesh pieces after import and which material it uses? I just went through all of the _a & _b folders and any missing textures I found were mostly normals and effects files.![Thinking :think:](./images/smilies/icon_think.gif)
![Thinking :think:](./images/smilies/icon_think.gif)
Would you mind taking a look at the 0433 folder? That has a ton more materials for the high poly model. Is there a way to correlate the the separated mesh pieces after import and which material it uses? I just went through all of the _a & _b folders and any missing textures I found were mostly normals and effects files.
![Thinking :think:](./images/smilies/icon_think.gif)
- semory
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Re: [PC] Deus Ex: Human Revolution
ah association of mesh pieces with materials.... good question. it's been a long time since i looked at TR/deus ex files. it will take me a couple days to look through my notes.
- silverfish
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Re: [PC] Deus Ex: Human Revolution
I ran semory's tool on the files from Deus Ex: Human Revolution (Director's Cut). I found the model I wanted, and found I had to install Blender 2.49 to get the Python script to work. Did that, but now I have a model that is rigged, but it doesn't have bones? It seems to just have joints. Is this expected, and how do I get the bones?
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- Porter
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Re: [PC] Deus Ex: Human Revolution
silverfish wrote:I ran semory's tool on the files from Deus Ex: Human Revolution (Director's Cut). I found the model I wanted, and found I had to install Blender 2.49 to get the Python script to work. Did that, but now I have a model that is rigged, but it doesn't have bones? It seems to just have joints. Is this expected, and how do I get the bones?
Was there a separate .smc file for the skeleton? I'd have to revisit DX.... I can't remember.
Re: [PC] Deus Ex: Human Revolution
Is there a link to the tools mentioned in the OP? I couldnt find it
- silverfish
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Re: [PC] Deus Ex: Human Revolution
Sorry! I only just saw your reply. Yes, there is an smc file. How do I use it?ProtocolX27 wrote:silverfish wrote:I ran semory's tool on the files from Deus Ex: Human Revolution (Director's Cut). I found the model I wanted, and found I had to install Blender 2.49 to get the Python script to work. Did that, but now I have a model that is rigged, but it doesn't have bones? It seems to just have joints. Is this expected, and how do I get the bones?
Was there a separate .smc file for the skeleton? I'd have to revisit DX.... I can't remember.
- silverfish
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Re: [PC] Deus Ex: Human Revolution
There are links right at the top of the post, unless you mean links for Rick's tools, which are here:Rinnie wrote:Is there a link to the tools mentioned in the OP? I couldnt find it
http://www.moddb.com/games/deus-ex-3/downloads/gibbeds-deus-ex-hr-tools