Okay guys, I've got a problem. I do know how to apply minimaps with render group 22, but this time something is not working properly.
Love2Raid already knows about this since she helped me in baking a correct minibump for this model. Anyway, the ingame character looks like this:
As you can see, there is a metallic motive over her jacket and boots, effect that in XNALara was missing since it is not incorporated with the diffuse and normal textures. When I first tried to apply the minibumps they didn't even show up with these settings: 22_meshname_1.0_0.0_0.0, so I've tried to copy the first line from a Lara model and it became like this: 22_meshname__1_30_30.003. It made the trick, apparently... and now the minimaps are visible in XNALara.
BUT!
Err... they look wrong, don't they? This happens when I play around with the lights... the minibumps look as if they were half transparent or wth, not to mention they look pretty soft compared to the ones ingame. Is there a way to fix that?
Love2Raid already knows about this since she helped me in baking a correct minibump for this model. Anyway, the ingame character looks like this:
As you can see, there is a metallic motive over her jacket and boots, effect that in XNALara was missing since it is not incorporated with the diffuse and normal textures. When I first tried to apply the minibumps they didn't even show up with these settings: 22_meshname_1.0_0.0_0.0, so I've tried to copy the first line from a Lara model and it became like this: 22_meshname__1_30_30.003. It made the trick, apparently... and now the minimaps are visible in XNALara.
BUT!
Err... they look wrong, don't they? This happens when I play around with the lights... the minibumps look as if they were half transparent or wth, not to mention they look pretty soft compared to the ones ingame. Is there a way to fix that?