DJ Normality wrote:How are you getting these files from the New Game ? Only thing I was able to get is what I posted and that took along time. And its not textured. So i dont see how you was able to get the files from the game so easily. May I ask where you got the programs or tutorial on how to get them ?
NOTES:
- You can enable her default handgun via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun and flashlight via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun, knife and flashlight via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun, knife and flashlight via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her hat, default handgun, knife and flashlight via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun, knife and flashlight via Optional Items
- Also included is a .mesh.ascii with all weapons and upgrades (won't work in XPS, renders only)
- If you plan on making a render with an external program please read the readme file included in the folder
- If you load Claire AND the weapons together you might end up running out of memory really soon, since XPS is only a 32bit program. Feel free to pose the model inside XPS, but I suggest you use the included .mesh.ascii in the "For Renders" folder and render the model with an outside program if you actually want to make a picture with Claire using anything else other than her standard handgun
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun and knife via Optional Items
- Other weapons are available in a separate download
- Please use the included blender.mesh.ascii file if you plan to make a render using an external program. Facial weights use 7 weights per vertex while XPS only supports 4, so the weights aren't great if you use the xps.xps file.
Alternatively, you can use the xps.xps file you'll find in the "optional files" folder, but only if you're using XPS 11.8.9
- This model is based on the Resident Evil 3 Raccoon City Demo. When the game is out I'll update both this costume and the weapon pack, to include everything the main game will offer
- If you encounter any bug feel free to contact me
NOTES:
- You can enable her default handgun, knife, bandages, beret etc... via Optional Items
- Infected version is also included
- Please use the included blender.mesh.ascii file if you plan to make a render using an external program. Facial weights use 7 weights per vertex while XPS only supports 4, so the weights aren't great if you use the xps.xps file.
Alternatively, you can use the xps.xps file you'll find in the "optional files" folder, but only if you're using XPS 11.8.9
- If you've already downloaded the weapons from my previous Jill release you might notice that the sling won't fit this costume properly. This will be fixed later on, when I update the weapon pack to include all the weapons not included in the demo
- If you encounter any bug feel free to contact me