Those shoudn't be a problem.
I think a lot of people who use XNA should study the human anatomy more, lol. I see so many rotated wrists, haha, but to tell you the truth I also do it sometimes (cause I'm too lazy to use the 'twist' bones, or they are near-impossible to use in XNALara (DOA5 models)).
Pivot angle
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- iheartibuki
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Re: Pivot angle
Even if you make it easier for people to pose bones if they don't know how the human body works like you said, they still won't be able to create that natural pose. The twist bones in DOA5 models use the same concepts for posing elbows.
Zul, I hope you don't mind me linking to your render.
Zul, I hope you don't mind me linking to your render.
Re: Pivot angle
That's true, but pfff... so time-consuming.
And wow, that's an awesome pose you made and great render as well by Vonny.
And wow, that's an awesome pose you made and great render as well by Vonny.
- 06pori
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Re: Pivot angle
yah i know the elbow can posable, T-pose fix.
I need fix that rigs...
local angle are not supported...
anyway I can do except good rig that as it may for now
I need fix that rigs...
local angle are not supported...
anyway I can do except good rig that as it may for now
- iheartibuki
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Re: Pivot angle
Thanks! Don't you pose your stuff in Blender though? Now that's where I can't pose sh*t!Love2Raid wrote:That's true, but pfff... so time-consuming.
And wow, that's an awesome pose you made and great render as well by Vonny.