Green to Purple Normals?

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iheartibuki
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Green to Purple Normals?

Post by iheartibuki »

Ok I think I saw a tutorial on TRF somewhere but I can't find it at the moment. IIRC you just have to swap the RGB channels, right? Or can I just use Nvidia's normal map filter for that? What channels need to be inverted again on TK models? Red and green? TIA! :)
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thePWA
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Re: Green to Purple Normals?

Post by thePWA »

Pssst Marv...

Photoshop. Go to "window" then "channels", select red and green, ctrl+I, profit.

:D
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Love2Raid
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Re: Green to Purple Normals?

Post by Love2Raid »

For Tekken models, only invert the green channel, Marv. :)
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Re: Green to Purple Normals?

Post by iheartibuki »

:lol:

Thanks you two! I know how to invert normals, just needed to know which channels. ;)

Oh btw do I just use the Nvidia normal map filter to convert green normals to purple ones?
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Re: Green to Purple Normals?

Post by thePWA »

Purple? Why the heck would you want purple?

This is a Barney thing isn't it?


Red and blue should have something. Paintbucket black to green voila Barney.
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Love2Raid
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Re: Green to Purple Normals?

Post by Love2Raid »

I think they are 'officially' called purple... but it's just blue to me too. :)

Anyway, I forgot to say, they are green because the red channel is in the alpha channel or something like that. So just copy that alpha, paste it in the red channel, then invert the green one only and finally delete the alpha channel (or paint it white).
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Re: Green to Purple Normals?

Post by iheartibuki »

Awesome, I'll go ahead and give this a try! :D

EDIT: YAY! It worked!!! :hug2:
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Re: Green to Purple Normals?

Post by Love2Raid »

:high:
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Re: Green to Purple Normals?

Post by iheartibuki »

So, what are these textures that are mostly red? Are they supposed to be in-game spec maps? Do you guys use these in your ports or do you create your own? :)
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