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Back-face culling

Posted: Mon Apr 08, 2013 10:44 pm
by 06pori
[image deleted]
so, enable 'Back-face culling'
as a result, strange hair patterns was gone, but also seems lost headband.
I want fix her hair and keep seen the headband

Do you have any idea how to fix this?

Re: Back-face culling

Posted: Mon Apr 08, 2013 11:51 pm
by danniellahill
ohhh i would also like to know how to fix the backforce culling thingy lol.

i got a similar thing with my beatrix model after i mirrored one of her gauntlets in blender O.o

Re: Back-face culling

Posted: Tue Apr 09, 2013 1:37 am
by Dazzy
For the Hitomi model, you can delete the back vertices of the hair, its just that the hair mesh verts were duplicated and flipped to show both sides of the hair. The headband is still there, just not showing since those vertices are facing the back, turn the model around and you will see the bandana is still there.

danniellahill, that isnt Back Face Culling, I dont think. That will be flipped normals, in Blender select the mesh, go to edit mode, select the whole mesh, and press W > Flip Normals. :)

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:17 am
by danniellahill
TRDaz wrote:danniellahill, that isnt Back Face Culling, I dont think. That will be flipped normals, in Blender select the mesh, go to edit mode, select the whole mesh, and press W > Flip Normals. :)
ohhhhh you were right lol i would never have guessed that >.< thanks daz!

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:25 am
by ProtocolX27
I'm working on that issue with the Hitomi's hair as well. I know that back face culling & removing meshes are both options, but I intend to make one last pass at keeping both meshes if possible by scaling the mesh a bit.

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:33 am
by Dazzy
Your Welcome :)

Proto, you could move the back mesh a little step away from the front mesh, not much away though so it doesnt look weird lol.

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:36 am
by ProtocolX27
TRDaz wrote: Proto, you could move the back mesh a little step away from the front mesh, not much away though so it doesnt look weird lol.
That's sort of what I'm doing. It's technically the Shrink / Fatten along normals that I picked up from one of Runa's techniques a while back. It seems to do the trick, I just haven't spent the time to finish it up on the correct meshes.... hoping to tonight.

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:54 am
by 06pori
[image deleted]
Yay, SOLVED!
Thanks! :D

Re: Back-face culling

Posted: Tue Apr 09, 2013 4:55 am
by Dazzy
Your Welcome :)