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Re: One Piece Series

Posted: Thu Feb 19, 2015 8:33 am
by rballad
just as i thought, after hyrule and smash bros it will be op red's turn.thanks daz.
yes that's mean i can get models of doflamingo and the final boss

Re: One Piece Series

Posted: Thu Feb 19, 2015 2:49 pm
by Dazzy
Image
Nami (Swimsuit) from One Piece Unlimited World Red
Property of Ganbarion and Bandai Namco
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

This model is XPS only. The model includes optional items of her weapon, and an alternate eye texture.
Save images at a high percentage to avoid edges that aren't smooth on the final image.

Re: One Piece Series

Posted: Thu Feb 19, 2015 3:11 pm
by MisterHentai
:dats:

Re: One Piece Series

Posted: Fri Feb 20, 2015 3:05 am
by Saskeni
How did you get that cell shading effect in xps ?

Re: One Piece Series

Posted: Fri Feb 20, 2015 3:08 am
by Dazzy
I explained it to someone else on dA, this is what i wrote:

"Okay, well here are the basics:
- The base meshes have a render group of 21_ with one texture, this makes the model not be affected by light and looks alot better for cell shaded models.
- I separated the base meshes into pieces that have a similar colour aka all skin one mesh, bra one mesh, pants one mesh etc.
- I created textures for each of these separated meshes that would be used as the cell shading (for example skin_sh on this model) these all had colours representing the original texture and it's needed colours for cell shading, for these colours i used in-game screen shots to use a colour picker, and pick out 3 colours used on these parts of the model, you can either do the same, or create darker colours from the base colour and create a texture like i did, or use my texture as a base for yours.
- I then duplicated the base meshes, made these duplicated meshes have a 27_ render group and used 3 textures, a diffuse for cell shading (which was a dark grey colour with a dark grey alpha, you can use it if you need to), a norm map for the part of the model (i used flat norm map because that is all i had), and the shader texture i had just created.
- And there you have it, do this for all meshes you duplicated and check the model in XNA and it should work out :)

Hope thats easily understandable, if you have any questions just ask."

You can use that if you want to do the same effect in XPS.

Re: One Piece Series

Posted: Fri Feb 20, 2015 4:02 am
by 06pori
Dazzy wrote:I explained it to someone else on dA, this is what i wrote:

"Okay, well here are the basics:
- The base meshes have a render group of 21_ with one texture, this makes the model not be affected by light and looks alot better for cell shaded models.
- I separated the base meshes into pieces that have a similar colour aka all skin one mesh, bra one mesh, pants one mesh etc.
- I created textures for each of these separated meshes that would be used as the cell shading (for example skin_sh on this model) these all had colours representing the original texture and it's needed colours for cell shading, for these colours i used in-game screen shots to use a colour picker, and pick out 3 colours used on these parts of the model, you can either do the same, or create darker colours from the base colour and create a texture like i did, or use my texture as a base for yours.
- I then duplicated the base meshes, made these duplicated meshes have a 27_ render group and used 3 textures, a diffuse for cell shading (which was a dark grey colour with a dark grey alpha, you can use it if you need to), a norm map for the part of the model (i used flat norm map because that is all i had), and the shader texture i had just created.
- And there you have it, do this for all meshes you duplicated and check the model in XNA and it should work out :)

Hope thats easily understandable, if you have any questions just ask."

You can use that if you want to do the same effect in XPS.
thanks for your explain!
i will try it for her!

Re: One Piece Series

Posted: Fri Feb 20, 2015 9:43 am
by Dazzy
Image
Nami (15th Anniversary) from One Piece Unlimited World Red
Property of Ganbarion and Bandai Namco
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

This model is XPS only. The model includes optional items of her weapon, and an alternate eye texture.
Save images at a high percentage to avoid edges that aren't smooth on the final image.

Re: One Piece Series

Posted: Fri Feb 20, 2015 9:53 am
by Saskeni
Dazzy wrote:I explained it to someone else on dA, this is what i wrote:

"Okay, well here are the basics:
- The base meshes have a render group of 21_ with one texture, this makes the model not be affected by light and looks alot better for cell shaded models.
- I separated the base meshes into pieces that have a similar colour aka all skin one mesh, bra one mesh, pants one mesh etc.
- I created textures for each of these separated meshes that would be used as the cell shading (for example skin_sh on this model) these all had colours representing the original texture and it's needed colours for cell shading, for these colours i used in-game screen shots to use a colour picker, and pick out 3 colours used on these parts of the model, you can either do the same, or create darker colours from the base colour and create a texture like i did, or use my texture as a base for yours.
- I then duplicated the base meshes, made these duplicated meshes have a 27_ render group and used 3 textures, a diffuse for cell shading (which was a dark grey colour with a dark grey alpha, you can use it if you need to), a norm map for the part of the model (i used flat norm map because that is all i had), and the shader texture i had just created.
- And there you have it, do this for all meshes you duplicated and check the model in XNA and it should work out :)

Hope thats easily understandable, if you have any questions just ask."

You can use that if you want to do the same effect in XPS.
Thanks a lot, it looks wonderful, i don't know how you figured this out but it's awesome

i'll try to use it for my Bakemonogatari porting project ! :)

Re: One Piece Series

Posted: Sat Feb 21, 2015 5:04 pm
by Runa
Thanks for the Nami models, Dazzy :hug:

I'd love to also see Zoro, I don't think I have any model of him lol.

Re: One Piece Series

Posted: Sun Feb 22, 2015 1:25 am
by Dazzy
No problem!
I'll be porting more, Zoro will be ported at some point :)