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Re: One Piece Series

Posted: Wed Aug 31, 2016 9:01 pm
by ngovandang
T^T
I see

Re: One Piece Series

Posted: Wed Nov 02, 2016 4:53 pm
by LukasE
any of you have the files located in folder
com.bandainamcogames.onepiecedancebattle/files/Resources
the .fe files from the game for try to port models
im be grateful with you help or any advice
Thank you :ohn: :ohn:

Re: One Piece Series

Posted: Tue Nov 29, 2016 9:12 am
by SoulReaverFo
I have found the .fe but i cant find the android list for the quickbms script.

Alvida

Posted: Sun Dec 25, 2016 11:51 am
by Dazzy
Image
Alvida from One Piece Pirate Warriors 3
Property of Bandai Namco Games and Omega Force
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

* There are alternate faces as optional items, aswell as her hat and club.

Nami (Dressrosa)

Posted: Sun Dec 25, 2016 11:51 am
by Dazzy
Image
Nami (Dressrosa) from One Piece Pirate Warriors 3
Property of Bandai Namco Games and Omega Force
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

* There are alternate faces as optional items, aswell as her clima tact.

Re: One Piece Series

Posted: Sun Dec 25, 2016 7:47 pm
by chrrox
LukasE wrote:any of you have the files located in folder
com.bandainamcogames.onepiecedancebattle/files/Resources
the .fe files from the game for try to port models
im be grateful with you help or any advice
Thank you :ohn: :ohn:
Here is the last android.dat for the client when it shutdown.
http://pastebin.com/raw/N1ucXzR4

Re: Alvida

Posted: Sun Dec 25, 2016 10:53 pm
by rballad
Dazzy wrote:
Alvida from One Piece Pirate Warriors 3
Property of Bandai Namco Games and Omega Force
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

* There are alternate faces as optional items, aswell as her hat and club.
thank you very much daz. i was going to port her (PC), but the bone coordinates for the scattered meshes were off. how did you solve the problem

Re: Alvida

Posted: Mon Dec 26, 2016 1:32 am
by Dazzy
rballad wrote: thank you very much daz. i was going to port her (PC), but the bone coordinates for the scattered meshes were off. how did you solve the problem
Not sure what you mean by bone coordinates, it was fine for me.

Re: One Piece Series

Posted: Mon Dec 26, 2016 12:27 pm
by semory
He doesn't know how to go into the .txt files and fix the rotation/translation transforms I think.

Re: One Piece Series

Posted: Tue Dec 27, 2016 11:30 pm
by ngovandang
Hope the next is Hancock 3D2Y costume. http://images.akamai.steamusercontent.c ... F9B03C4B8/

:nosebleed: