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Re: One Piece Series
Posted: Wed Aug 31, 2016 9:01 pm
by ngovandang
T^T
I see
Re: One Piece Series
Posted: Wed Nov 02, 2016 4:53 pm
by LukasE
any of you have the files located in folder
com.bandainamcogames.onepiecedancebattle/files/Resources
the .fe files from the game for try to port models
im be grateful with you help or any advice
Thank you
Re: One Piece Series
Posted: Tue Nov 29, 2016 9:12 am
by SoulReaverFo
I have found the .fe but i cant find the android list for the quickbms script.
Alvida
Posted: Sun Dec 25, 2016 11:51 am
by Dazzy
Alvida from
One Piece Pirate Warriors 3
Property of
Bandai Namco Games and
Omega Force
I do
not own anything.
Use for in-character fanart only.
DOWNLOAD
* There are alternate faces as optional items, aswell as her hat and club.
Nami (Dressrosa)
Posted: Sun Dec 25, 2016 11:51 am
by Dazzy
Nami (Dressrosa) from
One Piece Pirate Warriors 3
Property of
Bandai Namco Games and
Omega Force
I do
not own anything.
Use for in-character fanart only.
DOWNLOAD
* There are alternate faces as optional items, aswell as her clima tact.
Re: One Piece Series
Posted: Sun Dec 25, 2016 7:47 pm
by chrrox
LukasE wrote:any of you have the files located in folder
com.bandainamcogames.onepiecedancebattle/files/Resources
the .fe files from the game for try to port models
im be grateful with you help or any advice
Thank you
Here is the last android.dat for the client when it shutdown.
http://pastebin.com/raw/N1ucXzR4
Re: Alvida
Posted: Sun Dec 25, 2016 10:53 pm
by rballad
Dazzy wrote:Alvida from
One Piece Pirate Warriors 3
Property of
Bandai Namco Games and
Omega Force
I do
not own anything.
Use for in-character fanart only.
DOWNLOAD
* There are alternate faces as optional items, aswell as her hat and club.
thank you very much daz. i was going to port her (PC), but the bone coordinates for the scattered meshes were off. how did you solve the problem
Re: Alvida
Posted: Mon Dec 26, 2016 1:32 am
by Dazzy
rballad wrote:
thank you very much daz. i was going to port her (PC), but the bone coordinates for the scattered meshes were off. how did you solve the problem
Not sure what you mean by bone coordinates, it was fine for me.
Re: One Piece Series
Posted: Mon Dec 26, 2016 12:27 pm
by semory
He doesn't know how to go into the .txt files and fix the rotation/translation transforms I think.
Re: One Piece Series
Posted: Tue Dec 27, 2016 11:30 pm
by ngovandang