Elizabeth from Bioshock Infinite
Posted: Sun Mar 31, 2013 2:51 pm
So, I managed to find the four main Elizabeth models from Bioshock Infinite (I'm missing one from the final scene):
http://i.imgbox.com/abvO6er9.png
I used NinjaRipper, so no rig. I have a 1.7Gb folder of textures to go through to find all the textures for the parts.
The normal maps in this game are yellow, rather than purple. My first thought is that two of the color channels are byte-swapped, but it could also be they're not using tangent space normals. Will probably take a little experimentation to figure out how to convert them to normal tangent space normal maps usable by XNALara.
I don't have a lot of time at the moment, so if anyone wants the .blend file, I'm more than happy to share it. I'm not sure how I'd get the textures to you, however, until I manage to cull the folder size down a bit. Possibly converting the textures to png or jpeg might help the size a bit, I'd imagine.
Edit: just realized her tie is missing in the two left ones. I did extract it.
http://i.imgbox.com/abvO6er9.png
I used NinjaRipper, so no rig. I have a 1.7Gb folder of textures to go through to find all the textures for the parts.
The normal maps in this game are yellow, rather than purple. My first thought is that two of the color channels are byte-swapped, but it could also be they're not using tangent space normals. Will probably take a little experimentation to figure out how to convert them to normal tangent space normal maps usable by XNALara.
I don't have a lot of time at the moment, so if anyone wants the .blend file, I'm more than happy to share it. I'm not sure how I'd get the textures to you, however, until I manage to cull the folder size down a bit. Possibly converting the textures to png or jpeg might help the size a bit, I'd imagine.
Edit: just realized her tie is missing in the two left ones. I did extract it.