Final Fantasy Models
- raidergale
- Porter
- Posts: 2632
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- Custom Rank: Marie's my waifu kthx
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Re: Final Fantasy Models
No, her shirt doesn't have any ripped area at all Here's how the model looks with fixed textures + different rendergroup for her hair (you used 5_ which doesn't support transparency, you should've used 7_ since her hair texture is partly transparent )
I also noticed you don't rename bones, while not mandatory it'd certainly help to make your models easier to use and better overall
I also noticed you don't rename bones, while not mandatory it'd certainly help to make your models easier to use and better overall
Re: Final Fantasy Models
That's weird, mine's still showing black dots even in Noesis, and even in the correct render group. Let me check further.
I have the renamed bones one but I just don't share them
EDIT: yeah my bad, I extracted the wrong one. Found that there are apparently four of the same models; two with the black things, and the two without them. Didn't notice them before orz.
EDIT: yeah my bad, I extracted the wrong one. Found that there are apparently four of the same models; two with the black things, and the two without them. Didn't notice them before orz.
- raidergale
- Porter
- Posts: 2632
- Joined: Sun Nov 04, 2012 7:36 am
- Custom Rank: Marie's my waifu kthx
- Location: Italy
Re: Final Fantasy Models
The one in the picture is your model, I just edited the textures As Daz said XNA doesn't support pure white, so when you see stuff like that you simply have to lower the texture's brightness by 1. It'll be completely unnoticeable, but this will remove the black dots
- riccochet
- Porter
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Re: Final Fantasy Models
Hmmmm... I'm getting some competition on the row pory final fantasy models area.
- raidergale
- Porter
- Posts: 2632
- Joined: Sun Nov 04, 2012 7:36 am
- Custom Rank: Marie's my waifu kthx
- Location: Italy
Re: Final Fantasy Models
Have fun since I'm out of business when it comes to low poly models
... as of now, who knows what the future might hold At least this will free some stuff I had in the "requests" list I made when I used to convert Type-0 models
... as of now, who knows what the future might hold At least this will free some stuff I had in the "requests" list I made when I used to convert Type-0 models
- ngovandang
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