Dead or Alive Series Models

Recaps for models from games!

Moderators: Dazzy, Runa

User avatar
06pori
Porter
Posts: 474
Joined: Fri Jan 04, 2013 9:51 pm
Custom Rank: Gimme Gimme Octopus
Location: Japan
Contact:

Re: Dead or Alive Series Models

Post by 06pori »

chelren wrote: but, im found bug in stocking texture.
this is little bug.
Image
need a fix.
please bug fix. 8-)
Aw, are you pantyhose fetish?
:megusta: Yo tambi├®nÒÇÇjejejeje :mis:
okie, im fixin now, please wait for me!
User avatar
06pori
Porter
Posts: 474
Joined: Fri Jan 04, 2013 9:51 pm
Custom Rank: Gimme Gimme Octopus
Location: Japan
Contact:

Re: Dead or Alive Series Models

Post by 06pori »

chelren, I did fix it
User avatar
Oyikell
Posts: 141
Joined: Sun Dec 16, 2012 4:52 am

Re: Dead or Alive Series Models

Post by Oyikell »

Ummm, maybe this is the wrong place to ask but, I have a problem with the Kokoro's black kimono, when I bend the elbow through Y axis some part of the cloth in the sleeves stays stuck in the default pose,to me, it looks like a problem of weight paint. Please, What can I do???. I want to create a beautiful scene with her and Asuka Kasama in her Kimono <3 <3 <3 , but this problem is slowing me down.
chelren
Posts: 11
Joined: Sat Oct 06, 2012 10:55 am

Re: Dead or Alive Series Models

Post by chelren »

06pori wrote:chelren, I did fix it
THANK YOU!

im download hitomi 1.1 ver.

but, im Found another bug.

hitomi 1.1ver load-> select pose files.

Hitomi's hair texture had escaped........;;;;;


Select the file in different poses. -> The same symptoms.;;

Please check.
ProtocolX27
Porter
Posts: 3518
Joined: Mon Nov 26, 2012 12:13 pm
Custom Rank: Skynet Status
Location: Cyberspace
Contact:

Re: Dead or Alive Series Models

Post by ProtocolX27 »

chelren wrote:
hitomi 1.1ver load-> select pose files.

Hitomi's hair texture had escaped........;;;;;

Select the file in different poses. -> The same symptoms.;;

Please check.
Is the hair not showing? Or not posing correctly?

Do you have 'back face culling' set properly?
User avatar
06pori
Porter
Posts: 474
Joined: Fri Jan 04, 2013 9:51 pm
Custom Rank: Gimme Gimme Octopus
Location: Japan
Contact:

Re: Dead or Alive Series Models

Post by 06pori »

sorry.
I have make hide some overlapping polygons for good looking,
check 'Back-face culling','Alwasys force culling' and 'Optional Items'
chelren
Posts: 11
Joined: Sat Oct 06, 2012 10:55 am

Re: Dead or Alive Series Models

Post by chelren »

06pori wrote:sorry.
I have make hide some overlapping polygons for good looking,
check 'Back-face culling','Alwasys force culling' and 'Optional Items'

im already "check 'Back-face culling','Alwasys force culling'

Image

but, The same symptoms............. :|

i think need a fix bug....
User avatar
06pori
Porter
Posts: 474
Joined: Fri Jan 04, 2013 9:51 pm
Custom Rank: Gimme Gimme Octopus
Location: Japan
Contact:

Re: Dead or Alive Series Models

Post by 06pori »

Ah, umm, okay :okay:
I will fix

This thread is public 'model recap thread', and not 24hours support/consultation service for my models...
If you want to strike fix into me, please PM only :|
User avatar
Dazzy
Site Admin
Posts: 10369
Joined: Sat Aug 18, 2012 3:15 am
Custom Rank: WestAllen best ship.
Location: With Grant Gustin :ggl:
Contact:

Re: Dead or Alive Series Models

Post by Dazzy »

Little tip in case you didnt do it, reparent the WGT_hair (I think that is the correct name?) bone to head neck upper and it will move along fine, well it doesnt for me :)
Image
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
User avatar
06pori
Porter
Posts: 474
Joined: Fri Jan 04, 2013 9:51 pm
Custom Rank: Gimme Gimme Octopus
Location: Japan
Contact:

Re: Dead or Alive Series Models

Post by 06pori »

TRDaz wrote:Little tip in case you didnt do it, reparent the WGT_hair (I think that is the correct name?) bone to head neck upper and it will move along fine, well it doesnt for me :)
Thanks, I mistaked when fix her legs UV...
I am too early to port good models for the folks.. :facepalm:
Post Reply