Dead or Alive Series Models

Recaps for models from games!

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ProtocolX27
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Re: Dead or Alive Series Models

Post by ProtocolX27 »

TRDaz wrote:Your Welcome :hug2: I had her lightmaps ready from when I was rigging it, so I decided to do it since it would be easier xD
Way to plan ahead, ;) Since the bunny was the first I've tinkered with, my only response is :o :o :o at how well designed the models and textures are. Other than mesh seams, I couldn't even spot areas that I felt compelled to smooth out.

Question: I'd imagine you kept the mesh groups the same on the models. I noticed that if I opened the model in XNALara the models look great, but when I do an import/export into and out of Blender mesh seams show up again. What did you do to remove seams in your initial release? Is it directly exported from 3DS or something?
thePWA wrote:Dat epic sideboob. Gotta love DOA
Does even the word 'epic' even do it justice? :lol:
ViperMKI wrote:Hi, i'm new here, this is my first post
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Arch-vile
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Re: Dead or Alive Series Models

Post by Arch-vile »

You're on a roll Daz, Ayane looks great! Thank you! Also, hurrah for side boobage! :lol:
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Re: Dead or Alive Series Models

Post by Dazzy »

^ Thanks man, glad you like it! I think another one is coming today again, depends on if I can make good norms for the clothing, I dont want the clothes to be flat D:

Proto, The seams do appear when importing in Blender, but shouldnt when you export it because I used 3DS Max to weld the normals. Its never had the seams again once exported D:

Welcome to the forum ViperMKI ;D

thePWA, lol totes :ohn:
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Re: Dead or Alive Series Models

Post by AnimalBear »

Image

Thanks TRDaz! <3

Update: What do you mean... Overalls DLC?
Last edited by AnimalBear on Fri Jan 04, 2013 6:49 am, edited 1 time in total.
ProtocolX27
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Re: Dead or Alive Series Models

Post by ProtocolX27 »

TRDaz wrote:
Proto, The seams do appear when importing in Blender, but shouldnt when you export it because I used 3DS Max to weld the normals. Its never had the seams again once exported D:
Hmmm, might I be messing a setting up? Here was my process

Import into Blender 2.49 (Remove Doubles)
1.7 Importer Script
Make no changes
Export from Blender
2.2 Exporter Script
Run MeshasciitoBin
Copy Mesh file into Model directory
Open in XNALara (9.whatever it is) (same thing occurred in XPS)

Anything setting-wise, or perhaps some file version that could be causing it?
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Re: Dead or Alive Series Models

Post by Dazzy »

^ I never removed doubles, so I wouldnt know if thats caused the problem D:

@AnimalBear, your welcome :) I mean its a DLC, and the outfit she is wearing is Overalls.
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Re: Dead or Alive Series Models

Post by Arch-vile »

Take your time Daz, no rush. BTW, who's next after you are done releasing Ayane's models?
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Re: Dead or Alive Series Models

Post by MisterHentai »

Woohoo moar epicness and the nekkid sideb00b!

Now take it off betch!
:doge: -ma
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Re: Dead or Alive Series Models

Post by ProtocolX27 »

Somewhat related for those of you who have them... Are mara-chan's models public? If so where? Hitomi is my 2nd fave.... :(
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Re: Dead or Alive Series Models

Post by Dazzy »

Arch-vile wrote:Take your time Daz, no rush. BTW, who's next after you are done releasing Ayane's models?
Its fun porting em tho xD
Uhmm, depends if the script gets finished by the time they are done. If not... Ill have to try and fix the face weights on one of the models, dunno who tho.
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