Hey everyone, sorry for my English.
Let's say I have an xps model and I need to edit the mesh, move a few vertices around or add a couple of bones, and export it back to xps. I can do that, but whenever I export the model from 3dsmax I lose all materials except diffuse, so I have to re-assign them manually one by one and it's a huge waste of time. Is there a way to edit meshes without messing up their textures (maybe using other 3D editors)?
3dsmax General Questions / Info
Moderators: ObscureMemories, Runa, Love2Raid
Re: 3dsmax General Questions / Info
Hi guys. I'm Escope12 and I'm having trouble converting a model from 3DS Max to XNALARA. Are they any tutorials on how to do it?