random question
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Re: random question
I just use mesh.ascii for everything.
- Dazzy
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Re: random question
http://i46.tinypic.com/28akieg.pngProtocolX27 wrote: I have one in a similar vein.... I've imported .obj objects but apparently I don't know how to correctly create a UV Wrap / Material / Texture from scratch...
Every time I attempt to export to mesh.ascii I get "Skipping texture 'xyz' (No UV Mapping)
I go the Texture editor, create a new texture, load the correct .tga file and check the UV / Image editor & select the correct image. In Blender everything looks correct... overlooked setting?
Do this for every material used
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Re: random question
Killer!TRDaz wrote:http://i46.tinypic.com/28akieg.pngProtocolX27 wrote: I have one in a similar vein.... I've imported .obj objects but apparently I don't know how to correctly create a UV Wrap / Material / Texture from scratch...
Every time I attempt to export to mesh.ascii I get "Skipping texture 'xyz' (No UV Mapping)
I go the Texture editor, create a new texture, load the correct .tga file and check the UV / Image editor & select the correct image. In Blender everything looks correct... overlooked setting?
Do this for every material used
I figured it was something simple that I didn't know how to do. Thanks
Re: random question
I actually exported it as .mesh.ascii at first... but yeah, when I loaded it in XNALara all the objects came into the same place as in original O_oLove2Raid wrote:I just use mesh.ascii for everything.
Thanks Daz, gonna try that!
EDIT: It was already set like that! D:
EDIT2: Okay, I found the problem. Everything was renamed right... except the materials! Loading the enviroment back in Max I noticed the submaterials shared the same name (such as "material 0", like many UE static meshes) and for this reason they continued to show the same texture.
Re: random question
That's weird! I only use mesh.ascii because I don't have a clue about how to work with .obj
Good to hear that the problem got solved!
Good to hear that the problem got solved!
Re: random question
I was quite surprise too! Usually I port enviroments as .obj files because when they are heavy the exportation in mesh.ascii tends to be infinite XD but if they are pretty small like this one I have no problems. The only issue I got this time was that the objects automatically went back to their original position... so the furnishes appeared like a crappy pile
Re: random question
Random question: what do you guys use to bake missing normal maps? Crazybump expired and the reg key crack is not working for me, same for Run As Date. I have the Nvidia DDS plugin for Photoshop, which I often use for hair and minor things. But for bodies... meh, I need a very decent normal map and I don't know how to create it :\
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Re: random question
Crofty made a really good tutorial on that over TRF, but basically you need Blender.
If you don't find it, I will write the instructions here.
Plus, there exist Trail Resetters for CrazyBump
If you don't find it, I will write the instructions here.
Plus, there exist Trail Resetters for CrazyBump
Re: random question
The trial reset is that reg key I mentioned that doesn't work tried many times, but it keeps telling me to buy a license.RoxasKennedy wrote:Crofty made a really good tutorial on that over TRF, but basically you need Blender.
If you don't find it, I will write the instructions here.
Plus, there exist Trail Resetters for CrazyBump
And lol yeah... if someone could kindly write me a quick tutorial would be great... because TRF has so many threads and I don't think it's gonna be an easy hunt...