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Re: Emissive Lighting
Posted: Wed Dec 12, 2012 6:26 am
by ProtocolX27
Score. That's what I'm trying to accomplish. Thanks
will attempt that approach later.
Re: Emissive Lighting
Posted: Wed Dec 12, 2012 10:45 am
by iheartibuki
No problem. Good luck!
Re: Emissive Lighting
Posted: Wed Dec 12, 2012 8:04 pm
by ProtocolX27
Thanks,
Well here's my initial go using Goha's method. I think it's better than what I had, but I'm being a bit uptight and think it could still be better. I'm just not sure how I want to adjust it yet.
So far this is what the back looks like. Haven't updated the shoulders or anything yet at least with this method.
Re: Emissive Lighting
Posted: Wed Dec 12, 2012 8:15 pm
by iheartibuki
I think the only way you'll see clearly whether the parts glow or not is by dimming the lights. I don't think they get brighter via adjustment, it's just that those render groups aren't affected by light as far as I know.
Re: Emissive Lighting
Posted: Wed Dec 12, 2012 8:27 pm
by ProtocolX27
iheartibuki wrote:I think the only way you'll see clearly whether the parts glow or not is by dimming the lights. I don't think they get brighter via adjustment, it's just that those render groups aren't affected by light as far as I know.
Right, I had tested that, and they do still show up in zero lighting. At least I know I got the render group / config stuff right. I think it's a matter of playing with the brightness of the texture file and positioning of the mesh until its where I can tolerate it