Page 10 of 13
Re: Meshmods
Posted: Thu Oct 03, 2013 12:16 pm
by rexil
RoxasKennedy wrote:MisterHentai wrote:It won't read or open in XPS.
It seems to be "missing" in the Add Model box.
EDIT - You troll rexil!
"ggeneric_item.mesh"
Question, why not just import it through the "Import mesh.ascii" option?
I wouldn't do that with my releases xD the ascii files aren't "optimized" they have doubles and seams.
Re: Meshmods
Posted: Sun Nov 03, 2013 5:19 am
by Runa
Burlesque Lightning
Body from Bloodmasque (Square Enix)
Head from Final Fantasy XIII-2 (Square Enix)
Hands from Black Desert Online (Pearl Abyss, Daum Communications and GameOn Japan)
Hat from Sims3 (edited)
Chocker from Sims3 (MoogleOutFitters)
Notes: the body comes from a ios game, so it doesn't really have an epic quality (too lazy to detach the dress, put it and sculpt it over another base body
), yet I think it looks decent enough considering it doesn't come from a PC/Console game. Use the chocker neck bone to fix it during the head pose.
Download
Mirror 1
Mirror 2
Re: Meshmods
Posted: Sun Nov 03, 2013 5:20 am
by MisterHentai
Re: Meshmods
Posted: Sun Nov 03, 2013 5:33 am
by d19xx
I just had to:
Re: Meshmods
Posted: Sun Nov 03, 2013 5:51 am
by Runa
Dante 'Rain' Mod
Fully owned by Ninja Theory and Capcom
For a nice wet effect
(preview sucks, yeah. Saving png images with effects applied somehow destroys the quality)
Download
Mirror 1
Mirror 2
Re: Meshmods
Posted: Sun Nov 03, 2013 5:52 am
by RoxasKennedy
That rain looks like ***
Re: Meshmods
Posted: Sun Nov 03, 2013 6:00 am
by Dazzy
HEY, THATS EVIL ROXAS!
Nice work on them both Runa!
Re: Meshmods
Posted: Sun Nov 03, 2013 6:23 am
by Runa
Roxy I didn't make the rain, it's a XNA 'model'
Re: Meshmods
Posted: Sun Nov 03, 2013 6:32 am
by RoxasKennedy
Re: Meshmods
Posted: Mon Nov 04, 2013 2:00 am
by Love2Raid
Excellent work on those mods, Runa!