Hi all, I am trying to get into 3D printing of game models. I've used XPS to export poses of characters I've downloaded as OBJ or STL so I can prepare them for 3d printing. I've watched a few blender 2.8 tutorials and searched and searched and cant find a nice step by step guide. I have about a week's experience with blender
I've used the XPS import tool to open in blender as I would like to add some physical texture to the meshes to give some depth to the prints. I've seen that I have to add a displacement or height map
I've read that using a program called materialize I can easily add height information from the normal map and diffusion map as seen here to export a png displacement/height map which looks great (well this is quick and dirty for testing)
Malthael starts out with flat textures when imported using XPStools in blender, which would make the 3d print look something like this
I add the texture map in Blender and connect it to the displacement node under output, change the rendering engine to cycles
Final result is not what I would expect
when I add a displacement vector
it looks even goofier
I feel like there must be something I have to set up right. I've seen tutorials mention subdivision and UV.,
If anyone can suggest a simpler way to transform a mesh with the height map I'd appreciate any help!
since posting this I realized I had to join everything prior to using the displacement/height image. The output is still just a big balloon