Blender General Questions

General discussion and questions about XNALara go here.

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danniellahill
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Re: Blender General Questions

Post by danniellahill »

1stly, i didnt wanna clog up the whole general section with all my blender issues >.< so ive decided to post my problem here instead.

ok basically ive been rigging my model in blender, ive added a head armature to the body one, and ive also added a skirt armature with it aswell. basically so far it is 3 armatures merged into 1. ive done the weight paints (not totally finished but getting there lol) the problem im getting is after i export it and load it up in xps. the whole upper part of the armature has moved >.< but in blender it seems fine o.o so im not quite sure what the fudge is going on lol

i did also added a couple of bones since some of the models i had used werent rigged at all. so yeahh... im kinda stumped :(

if it helps, ive uploaded my .Blend file if anyone wants to look at it?
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semory
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Re: Blender General Questions

Post by semory »

lol @ boobie-hoobiez
so that's what you guys call them in england :D?
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iheartibuki
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Re: Blender General Questions

Post by iheartibuki »

^ AFAIK that's from Angela's FF ports.
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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semory
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Re: Blender General Questions

Post by semory »

so it's a german thang then :D?
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danniellahill
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Re: Blender General Questions

Post by danniellahill »

looool it wasnt me that named it >.<
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iheartibuki
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Re: Blender General Questions

Post by iheartibuki »

semory wrote:so it's a german thang then :D?
Prolly summit between her and Mick. :ggl:
"TheyÔÇÖre not only moron but also Galapagosian Lolita Complexed Chicken."

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Anx
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Re: Blender deleting zero-length bones

Post by Anx »

semory wrote:And so my Blender scripting adventure continues... almost done... just need to ask szkaradek123 for help on ways to work around Blender deleting zero-length bones (which are VERY COMMON in games) and screwing up my skeleton. Which makes me ask... aren't unused bones in XNALara 0-length bones? How do you get them in without Blender deleting them?

Image
zero-length bones get them in Blender
  1. Modify the import script
    1. Edit the import script ImportMeshAsciiExtended-17.py
    2. Search for "# Monkey 13"
    3. Adjust the value
  2. Scale up the model before the import :)

Code: Select all

		# Monkey 13				
		if bone.length <=0.0000001:
			print bone.name
			if bone.length <=0.0:
				print (' - ')
				bone.tail[1] = bone.head[1] - 0.02
			else:
				print (' + ')
				bone.tail[1] = bone.head[1] + 0.02
unused bones meaning
Unused bones in XNALara are NOT 0-length bones.

Unused is the wrong wording for hidden XNALara bones.

Code: Select all

// ControlGUI.cs
            List<Armature.Bone> sortedBones = new List<Armature.Bone>();
            foreach (Armature.Bone bone in bones) {
                if (!bone.name.StartsWith("unused")) {
                    sortedBones.Add(bone);
                }
            }
This bones are loaded to the Blender armature layer 2

Code: Select all

### ImportMeshAsciiExtended-17.py ###
		# move "unused" bones into layer 2
		if boneName.startswith('unused'):
			editBone.layerMask = (1<<1)
Irishhips
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Re: Blender General Questions

Post by Irishhips »

Any word on who's extracting from TOMB RAIDER?
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semory
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Re: Blender General Questions

Post by semory »

thank you anx, got it working :).
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semory
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Re: Blender General Questions

Post by semory »

somebody will irishships, but it will take time i think.... it uses a different filesystem this time from what i heard on xentax... we'll see... am about to take a peek at the data myself as it finally preloaded... but WHAT THE HELL!!!! It's still UNRELEASED on steam for me :runcry:

EDIT: oh nvm, can't look at preloaded games... have to wait till released :D
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