Blender General Questions
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- danniellahill
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- Location: London, England
Re: Blender General Questions
1stly, i didnt wanna clog up the whole general section with all my blender issues >.< so ive decided to post my problem here instead.
ok basically ive been rigging my model in blender, ive added a head armature to the body one, and ive also added a skirt armature with it aswell. basically so far it is 3 armatures merged into 1. ive done the weight paints (not totally finished but getting there lol) the problem im getting is after i export it and load it up in xps. the whole upper part of the armature has moved >.< but in blender it seems fine o.o so im not quite sure what the fudge is going on lol
i did also added a couple of bones since some of the models i had used werent rigged at all. so yeahh... im kinda stumped
if it helps, ive uploaded my .Blend file if anyone wants to look at it?
ok basically ive been rigging my model in blender, ive added a head armature to the body one, and ive also added a skirt armature with it aswell. basically so far it is 3 armatures merged into 1. ive done the weight paints (not totally finished but getting there lol) the problem im getting is after i export it and load it up in xps. the whole upper part of the armature has moved >.< but in blender it seems fine o.o so im not quite sure what the fudge is going on lol
i did also added a couple of bones since some of the models i had used werent rigged at all. so yeahh... im kinda stumped
if it helps, ive uploaded my .Blend file if anyone wants to look at it?
- semory
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Re: Blender General Questions
lol @ boobie-hoobiez
so that's what you guys call them in england ?
so that's what you guys call them in england ?
- iheartibuki
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- semory
- Site Admin
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Re: Blender General Questions
so it's a german thang then ?
- danniellahill
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- iheartibuki
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Re: Blender General Questions
Prolly summit between her and Mick.semory wrote:so it's a german thang then ?
Re: Blender deleting zero-length bones
zero-length bones get them in Blendersemory wrote:And so my Blender scripting adventure continues... almost done... just need to ask szkaradek123 for help on ways to work around Blender deleting zero-length bones (which are VERY COMMON in games) and screwing up my skeleton. Which makes me ask... aren't unused bones in XNALara 0-length bones? How do you get them in without Blender deleting them?
- Modify the import script
- Edit the import script ImportMeshAsciiExtended-17.py
- Search for "# Monkey 13"
- Adjust the value
- Scale up the model before the import
Code: Select all
# Monkey 13
if bone.length <=0.0000001:
print bone.name
if bone.length <=0.0:
print (' - ')
bone.tail[1] = bone.head[1] - 0.02
else:
print (' + ')
bone.tail[1] = bone.head[1] + 0.02
Unused bones in XNALara are NOT 0-length bones.
Unused is the wrong wording for hidden XNALara bones.
Code: Select all
// ControlGUI.cs
List<Armature.Bone> sortedBones = new List<Armature.Bone>();
foreach (Armature.Bone bone in bones) {
if (!bone.name.StartsWith("unused")) {
sortedBones.Add(bone);
}
}
Code: Select all
### ImportMeshAsciiExtended-17.py ###
# move "unused" bones into layer 2
if boneName.startswith('unused'):
editBone.layerMask = (1<<1)
Re: Blender General Questions
Any word on who's extracting from TOMB RAIDER?
- semory
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Re: Blender General Questions
thank you anx, got it working .
- semory
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Re: Blender General Questions
somebody will irishships, but it will take time i think.... it uses a different filesystem this time from what i heard on xentax... we'll see... am about to take a peek at the data myself as it finally preloaded... but WHAT THE HELL!!!! It's still UNRELEASED on steam for me
EDIT: oh nvm, can't look at preloaded games... have to wait till released
EDIT: oh nvm, can't look at preloaded games... have to wait till released