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Gill .obj file from SFV in a T-Pose

Posted: Mon Mar 21, 2022 5:29 am
by Death
Hello There,

I search and found a Gill from SFV that already has a pose which is not suitable for my use.

I am looking for the Gill .obj file from SFV in a T-Pose

Has this Gill .obj file from SFV in a T-Pose been posted here before?

I am very sorry if this has been asked before.

but I can only find the one Gill that has a pose already

Thank you much much

Re: Gill .obj file from SFV in a T-Pose

Posted: Tue Mar 22, 2022 8:03 pm
by XNAaraL
Convert / transform character in T-Pose, using XNALara XPS
Death wrote: Mon Mar 21, 2022 5:29 am Hello There,
I search and found a Gill from SFV that already has a pose which is not suitable for my use.
I am looking for the Gill .obj file from SFV in a T-Pose
Has this Gill .obj file from SFV in a T-Pose been posted here before?

I am very sorry if this has been asked before.
but I can only find the one Gill that has a pose already

Thank you much much
You can search, and you will find, a posable "SFV Gill" for XNALara XPS.
You can pose this Gill .mesh file from SFV in a T-Pose using XPS
Image
You can save the now T-posed Gill as Wavefront .OBJ using XPS.
You can also save it as NewGenericFileFormat (NGFF), a posable .obj format ;)

In fact, this information has been posted here many times.

igor32
There is a way to convert the .mesh files to .obj files?
Dusan :roll:
The only way I can think of:
1) Convert .mesh to .mesh.ascii using MeshBinToAscii.exe.
2) Import .mesh.ascii to Blender using ImportMeshAscii.py
3) Export the mesh as .obj from Blender.
XNAaraL :o
Another way is:
Rename the model.mesh to Generic_Item.mesh
Load the .mesh in XNALara and use export scene as .obj
Dusan :lol:
Oh, I completely forgot that I implemented OBJ export in XNALara as well
Death, you are welcome, no war ... Who would want to convert a poseable model into a static T-Posed OBJ ? ... What is this supposed to be useful for? :pi: ... usually the opposite is needed


X.N.A