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Gill .obj file from SFV in a T-Pose
Posted: Mon Mar 21, 2022 5:29 am
by Death
Hello There,
I search and found a Gill from SFV that already has a pose which is not suitable for my use.
I am looking for the Gill .obj file from SFV in a T-Pose
Has this Gill .obj file from SFV in a T-Pose been posted here before?
I am very sorry if this has been asked before.
but I can only find the one Gill that has a pose already
Thank you much much
Re: Gill .obj file from SFV in a T-Pose
Posted: Tue Mar 22, 2022 8:03 pm
by XNAaraL
Convert / transform character in T-Pose, using
XNALara XPS
Death wrote: ↑Mon Mar 21, 2022 5:29 am
Hello There,
I search and found a Gill from SFV that already has a pose which is not suitable for my use.
I am looking for the Gill .obj file from SFV in a T-Pose
Has this Gill .obj file from SFV in a T-Pose been posted here before?
I am very sorry if this has been asked before.
but I can only find the one Gill that has a pose already
Thank you much much
You can search, and you will find, a posable
"SFV Gill" for XNALara XPS.
You can pose this Gill .mesh file from SFV in a T-Pose using
XPS
You can save the now T-posed Gill as Wavefront .OBJ using
XPS.
You can also save it as NewGenericFileFormat (NGFF), a posable .obj format
In fact, this information has been posted here
many times.
igor32
There is a way to convert the .mesh files to .obj files?
Dusan
The only way I can think of:
1) Convert .mesh to .mesh.ascii using MeshBinToAscii.exe.
2) Import .mesh.ascii to Blender using ImportMeshAscii.py
3) Export the mesh as .obj from Blender.
XNAaraL
Another way is:
Rename the model.mesh to Generic_Item.mesh
Load the .mesh in XNALara and use export scene as .obj
Dusan
Oh, I completely forgot that I implemented OBJ export in XNALara as well
Death, you are welcome,
no war ... Who would want to
convert a poseable model into a static T-Posed OBJ ? ... What is this supposed to be useful for?
... usually the opposite is needed
X.N.A