Fitting textures..
Posted: Sun Apr 12, 2020 11:18 am
First, let me say for a couple of months now Ive made myself a challenge to see how far I can go with extreme meshmodding using only Xnalara. No Blender, 3ds, Daz or any other mediate program whatsoever.
Then, recently i found this tool, and its pretty neat for merging meshes, very nice, clean work it does. Now, the newly merged meshes of course produce one render group and one texture. So lets say for a body but different model for 1 hand, it will do left and right hand but the texture wont fit right on the new merged hands meshes. Ok, I can always splat a grid of numbers on the diffuse map and just edit and fix and mix and match in photoshop until it fits. Not that I mind, I have time but.. still there should be some way to 'combine' the textures too. I mean manually, jist take things from one nd put them in different place on the other, yk.
So.. is there a way to see how a texture (the diffuse maps) is mapped on a mesh? (again, only XNA, no blenders or whatever)? Lol I suck at explaining I tried exporting those UV map thingies but I think that concerns the meshes rather than what goes where on the texture.
I vaguely remember my mom was doing some Scene Immerse when she was playing TES Morrowind and modding but that was ages ago haha. So, hAlp? :3
Then, recently i found this tool, and its pretty neat for merging meshes, very nice, clean work it does. Now, the newly merged meshes of course produce one render group and one texture. So lets say for a body but different model for 1 hand, it will do left and right hand but the texture wont fit right on the new merged hands meshes. Ok, I can always splat a grid of numbers on the diffuse map and just edit and fix and mix and match in photoshop until it fits. Not that I mind, I have time but.. still there should be some way to 'combine' the textures too. I mean manually, jist take things from one nd put them in different place on the other, yk.
So.. is there a way to see how a texture (the diffuse maps) is mapped on a mesh? (again, only XNA, no blenders or whatever)? Lol I suck at explaining I tried exporting those UV map thingies but I think that concerns the meshes rather than what goes where on the texture.
I vaguely remember my mom was doing some Scene Immerse when she was playing TES Morrowind and modding but that was ages ago haha. So, hAlp? :3