Attaching/linking problem
Posted: Fri Sep 28, 2012 8:26 am
Well, this is not Blender related, but more a general problem. I use 3ds max for models and mods, anyway I noticed this issue even when I tried to fix it in Blender.
I usually have no problems attaching items/objects/whatever to a model, because when I link a bone to another bone, XNALara loads the modification with no troubles. However, if it happens that I have something to apply and this something has no bones at all, XNALara loads everything but keeps the additional mesh detached from the character.
I'm gonna explain what I'm actually trying to do.
As many of you already know, I often work on models from Blade&Soul. This game has different races: Jin, Gon, Kun and Lyn and the Gon face mesh has some problems. While the other heads load with normal lashes and such, the Gon one has blocky eyelashes and requires a different kind of texture.
In the files there is another headmesh with normal lashes, but this head has no functional bones... So, I want to remove the blocky lashes from the main head and replace them with the normal ones from the other mesh.
As I said the lashes appear as a single object and without any bone, so I have to select the whole part and link it to the head bone. This is what happens:
In max, if I turn the head everything works fine. Lashes move together with the rest, just like I needed.
But yeah. As you can see in XNALara the situation is way different. The lashes stay firm at their original place and don't move with the head.
I was wondering, is there a functional way to attach an object if it has no bones? Or do I need at least one bone in order to make it work in XNALara?
I usually have no problems attaching items/objects/whatever to a model, because when I link a bone to another bone, XNALara loads the modification with no troubles. However, if it happens that I have something to apply and this something has no bones at all, XNALara loads everything but keeps the additional mesh detached from the character.
I'm gonna explain what I'm actually trying to do.
As many of you already know, I often work on models from Blade&Soul. This game has different races: Jin, Gon, Kun and Lyn and the Gon face mesh has some problems. While the other heads load with normal lashes and such, the Gon one has blocky eyelashes and requires a different kind of texture.
In the files there is another headmesh with normal lashes, but this head has no functional bones... So, I want to remove the blocky lashes from the main head and replace them with the normal ones from the other mesh.
As I said the lashes appear as a single object and without any bone, so I have to select the whole part and link it to the head bone. This is what happens:
In max, if I turn the head everything works fine. Lashes move together with the rest, just like I needed.
But yeah. As you can see in XNALara the situation is way different. The lashes stay firm at their original place and don't move with the head.
I was wondering, is there a functional way to attach an object if it has no bones? Or do I need at least one bone in order to make it work in XNALara?