Un-make items optional
Posted: Fri Sep 30, 2016 4:26 pm
How do I un-make items optional?
I have some models with a huge list of optional items (runs down the screen) and the majority of them are checked off (displayed) and the list becomes difficult to navigate.
Is there any modifications I can do to correct this? (ie have the optional item list from Ctrl-A to only list a few items that are actually not displaying)
* bonus question: Is there a way to change the default lightning parameters? Is there a line i can input in the xna.cfg?
* second bonus question : When I use the 11.8 resize large texture option, it makes a new model together with a new folder with just the editted models. How does the xps software know to lookup the original mesh file and dig up the editted textures and apply them, considering the generic mesh file is in another folder?
I have some models with a huge list of optional items (runs down the screen) and the majority of them are checked off (displayed) and the list becomes difficult to navigate.
Is there any modifications I can do to correct this? (ie have the optional item list from Ctrl-A to only list a few items that are actually not displaying)
* bonus question: Is there a way to change the default lightning parameters? Is there a line i can input in the xna.cfg?
* second bonus question : When I use the 11.8 resize large texture option, it makes a new model together with a new folder with just the editted models. How does the xps software know to lookup the original mesh file and dig up the editted textures and apply them, considering the generic mesh file is in another folder?