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Un-make items optional

Posted: Fri Sep 30, 2016 4:26 pm
by WuHT
How do I un-make items optional?

I have some models with a huge list of optional items (runs down the screen) and the majority of them are checked off (displayed) and the list becomes difficult to navigate.
Is there any modifications I can do to correct this? (ie have the optional item list from Ctrl-A to only list a few items that are actually not displaying)


* bonus question: Is there a way to change the default lightning parameters? Is there a line i can input in the xna.cfg?

* second bonus question : When I use the 11.8 resize large texture option, it makes a new model together with a new folder with just the editted models. How does the xps software know to lookup the original mesh file and dig up the editted textures and apply them, considering the generic mesh file is in another folder?

Re: Un-make items optional

Posted: Fri Sep 30, 2016 9:51 pm
by RoxasKennedy
If you have the .mesh.ascii of the model, you can open it up in Notepad and just edit the name of the mesh that is optional

This is an example of a name of the optional mesh (which is displayed):

24_+mesh.mesh_0.4_0_0

Just remove the +mesh. , and it will now be:

24_mesh_0.4_0_0

This will make the optional items un-optional.

For the rest of the questions, I wouldn't know. You'd have better chances by asking the author of the program :LOL:

Re: Un-make items optional

Posted: Sat Oct 01, 2016 5:12 am
by XNAaraL
Looks like the same question ... there --> http://comments.deviantart.com/1/333144557/4190319443
RoxasKennedy wrote:
WuHT wrote:How do I un-make items optional?

I have some models with a huge list of optional items (runs down the screen) and the majority of them are checked off (displayed) and the list becomes difficult to navigate.
Is there any modifications I can do to correct this? (ie have the optional item list from Ctrl-A to only list a few items that are actually not displaying)


* bonus question: Is there a way to change the default lightning parameters? Is there a line i can input in the xna.cfg?

* second bonus question : When I use the 11.8 resize large texture option, it makes a new model together with a new folder with just the editted texture images. How does the XPS software know to lookup the original mesh file and dig up the editted textures and apply them, considering the generic mesh file is in another folder?
If you have the .mesh.ascii of the model, you can open it up in Notepad ...

For the rest of the questions, I wouldn't know. You'd have better chances by asking the author of the program :LOL:
LOL
"No more notepad" http://xnalaraitalia.deviantart.com/art ... -561644613 since age(s) ;) http://xnalara.home-forum.com/t311-xna- ... elease-179 :XD:

Just invoke the "Material Editor" ... with "Modify-->Material Editor ..." ( or Ctrl+T)
Select as "Optional Item" name "none" http://sta.sh/0e9lw24sawj ... if you want to make it as normal mesh part (not an optional item) ... displayed always
... .OR. select on the left side "+" ... if you want it is checked ON (displayed) by default
... .OR. select on the left side "-" ... if you want it is checked OFF (hidden) ... by default, if you load the model

After this, save the mesh ... using "Modify-->Flags" and just press OK http://sta.sh/01pbv7o7f4ki

* bonus response: No, there is not a line U can input in the xna.cfg ... to change the default lightning Parameters
... but you can set your default lightning parameters (without having loaded any model) ... and save it as default.scene inside the XNALara_XPS.exe folder. Now you can always invoke XPS, by moving this .scene over the .exe file (or on the Desktop shortcut ... RMB Properties

Code: Select all

"...\XNALara XPS.exe" default.scene   
http://superuser.com/questions/29569/ho ... o-shortcut )
(Or choose "Load Scene" and unmark everything except "load lights") ... since "XNALara 7.2" --> Spoiler http://tombraidertheforum.forumfree.it/ ... 972&st=165 :pi:

* second bonus response: "When I use the 11.8 resize large texture option, it makes a new model together with a new folder with just the editted textures. How does the xps software know to lookup the original mesh file and dig up the editted textures and apply them, considering the generic mesh file is in another folder?"
XPS use the "Broadway Edition" http://xnalaraitalia.deviantart.com/jou ... -338899475 "double dash" feature to find the xps.xps (or Generic_Item.mesh) file ;) ... With other wording. The mesh file is in the folder with the folder name BEFORE the " -- " :ohn:
See also http://xnaaral.deviantart.com/art/Stupi ... -628331393

Re: Un-make items optional

Posted: Sat Oct 01, 2016 2:58 pm
by WuHT
XNAaraL wrote:...

Wow you know your stuff. I'm going to give this a shot

Thanks a ton buddy