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TMNT models: weird culling issue

Posted: Thu Jun 23, 2016 4:58 am
by trexjones
Hey guys, I've just tried extracting and exporting models from the new TMNT game because that suddenly stopped happening... but something that's happened twice now is this...
wrong.JPG
Anyone know what it is? I've noticed in NOESIS that I the models are automatically loading up with faces culled similar to this (just without the textures placed), and when I hit the face culling button, they appear as per normal. Any suggestions?

Re: TMNT models: weird culling issue

Posted: Thu Jun 23, 2016 6:40 am
by RoxasKennedy
Flip the normals

In Blender it's Ctrl+N in edit mode but idek what's in 3DSMax

Re: TMNT models: weird culling issue

Posted: Thu Jun 23, 2016 8:00 am
by trexjones
Thanks man! Just gave it a go and exported the mesh again, but it's still doing it... :/

Re: TMNT models: weird culling issue

Posted: Thu Jun 23, 2016 8:16 am
by Dazzy
You can do it inside XPS. In Modify there should be some changed back face culling and flip face normal options.

Re: TMNT models: weird culling issue

Posted: Thu Jun 23, 2016 8:30 am
by trexjones
That did it! Thanks Dazzy!

Re: TMNT models: weird culling issue

Posted: Wed Jun 29, 2016 11:04 am
by rballad
can you point me to the script? can't find it in xentax