I can't get over how good he looks.
I know I told you before (on Twitter and DA) but really, this is incredible.
Such good work, Ems.
Ems' stash of old and weird.
Re: seven
Well done ... very well done !!!Ems wrote:
tested: wardrobe version
BTW:
About thors_glow for Dave ... feel free to just ask me
seven
I will reply to all messages soon as I find time, sorry.
- use with XPS 11.8.9 and newer - model has more than 4 weights per vertex and using older versions results in degrading them to 4wpv. Ascii backup included, but it doesn't retain vertex transparency/color info after importing from Blender, so just in case: hairgloss mesh is intended to be at value of 50.
- decided to make a change in bone naming regarding eyelids. Upper 1 and 5 were renamed to eye corners, and upper lids were renamed 2->1, 3->2, 4->3 accordingly. Cloud is going to be updated, and all future uploads will continue like this.
- all associated textures edited to look their best in XPS, and there only. Don't care about any other engines and renderers. Use bloom shader and preferably softer shadows to bring out the best of the model.
- I also recommend to hide or lower the intensity of meshes with environmental gloss, when lights on the scene are dim (hairgloss mesh is optional).
- Model uses a slight vertex tint for skin and hair areas.
Next week, purple
---------------------
Changelog:
10-05-2020
first upload
- use with XPS 11.8.9 and newer - model has more than 4 weights per vertex and using older versions results in degrading them to 4wpv. Ascii backup included, but it doesn't retain vertex transparency/color info after importing from Blender, so just in case: hairgloss mesh is intended to be at value of 50.
- decided to make a change in bone naming regarding eyelids. Upper 1 and 5 were renamed to eye corners, and upper lids were renamed 2->1, 3->2, 4->3 accordingly. Cloud is going to be updated, and all future uploads will continue like this.
- all associated textures edited to look their best in XPS, and there only. Don't care about any other engines and renderers. Use bloom shader and preferably softer shadows to bring out the best of the model.
- I also recommend to hide or lower the intensity of meshes with environmental gloss, when lights on the scene are dim (hairgloss mesh is optional).
- Model uses a slight vertex tint for skin and hair areas.
Next week, purple
---------------------
Changelog:
10-05-2020
first upload
- semory
- Site Admin
- Posts: 7755
- Joined: Sat Aug 04, 2012 7:38 pm
- Custom Rank: Kitty pu tu tu lay!
- Location: Torrance, CA
Re: Ems' stash of old and weird.
ooo thanks! i was just talking to Roxas last night about the lack of decent quality FF models on dA and here yo and behold!
Re: Ems' stash of old and weird.
Good god, she's looking amazing. I love the preview pose so, so much!! It's beyond me how some people make things look so incredible with xps alone.
Color me super impressed (and in awe)!
Color me super impressed (and in awe)!