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Re: Should I break the ice in this section? LOL!

Posted: Sun Jan 20, 2013 4:34 pm
by iheartibuki
Thanks, Mike! :D Hmm, now you're giving me ideas... I might add a Husk in the pic then. :lol:

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:02 am
by Dazzy
Liara has no nipplez D: :lol:
Nice ;D

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:12 am
by iheartibuki
^ Thanks, Dazzy! :) There's a version out there on dA that's been recently retextured by another n00d modder but I'd rather use her original body since it's more poseable and complies with our rules here. :D

Anyways, since we have a Mass Effect model here, I'm curious: why are the mass effect models floating around huuuugggeeee (as in not resized) and why are they all facing to the right? :?

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:18 am
by Dazzy
Ah, I think I saw that yesterday xD

Probably not resized and rotated from when the porter ported the model xD

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:28 am
by iheartibuki
Hehehe he sounded like he was really proud of making those upgrades. :lol:

Yeah, seems like all the ME models I checked were huge and facing to the right, and these were ported by different people including folks from here. Runa's models are huge too though facing towards the screen. I guess I'm saying that it seems like this set up is accepted in the ME XNA community? It totally changes the way you pose characters due to XNALara's global axis at work.

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:47 am
by Dazzy
They might have just forgot to resize it... sometimes when I resize my models I get zero sized bones, thats why I dont resize my DOA5 models D: I dont want to ruin em D:

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:49 am
by iheartibuki
IC, so you resize your models in Blender? I usually resize them in XNALara/XPS. :3

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 12:58 am
by Dazzy
I resize them in XNA, but when loading back into Blender if there is anything I forgot to fix, it always give me zero sized bone. Usually I fix everything and then resize it, but I usually forget something with the DOA models so I never resize em xD They arent that big anyway :P

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 1:10 am
by iheartibuki
I usually keep copies of the most recent Blend files I work on so I don't have to keep loading models back in Blender. :P But ya all the different sizes of DOA (and other) models kinda throw me off sometimes. I have an OCD when it comes to character sizes relative to others (have to be proportional and realistic.) ;)

Re: Should I break the ice in this section? LOL!

Posted: Mon Jan 21, 2013 5:59 am
by ProtocolX27
iheartibuki wrote:I usually keep copies of the most recent Blend files I work on so I don't have to keep loading models back in Blender. :P But ya all the different sizes of DOA (and other) models kinda throw me off sometimes. I have an OCD when it comes to character sizes relative to others (have to be proportional and realistic.) ;)
This! :lol:

I do the same thing after an import, just reuse an basic file so I don't have to import every time. ... and the scaling... I won't use some mods every though done fairly well just because the head completely doesn't scale to the body correctly based on character proportions. I figure I'd rather make my own at that point. :XD: