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Re: Beginner Question: Mesh Mod changes reflective appearanc

Posted: Mon May 11, 2015 1:42 am
by Anx
thePWA wrote:You really should post updates here as well since a whole lot of people come to this forum.
:?: Who? Me? :lol:
Don't worry. I can occupy myself by knitting or sewing. While waiting, I occupied myself by knitting a scarf.
I donÔÇÖt care to compete with anyone, since I live a non social life (retired) and have hobbies (reading and computer) at home.

Re: Beginner Question: Mesh Mod changes reflective appearanc

Posted: Sat May 16, 2015 11:05 pm
by WuHT
Just to follow up:

I downloaded the newer XPS and the model where I played around with the ascii number seems to show up properly.
One model (that I didn't change the values) remains glassy-eyed.

Thought this would give some closure to this.

I greatly appreciate the detailed troubleshooting you guys gave me.

Thanks

Re: Beginner Question: Mesh Mod changes reflective appearanc

Posted: Tue Sep 08, 2015 4:16 am
by WuHT
To reopen this case:

Is there any reason that adding weapons to a body would change its bump maps and metallic maps? I was playing around with XPS and when i disabled those 2, it would look like the error I described earlier when the eyes look glossed over and melta armor is no longer shiny or metallic and reflective.

I don't understand that bumps, maps, lighting..etc and all that unfortunately.