Noesis to XNALara/XPS importer/exporter plugin
Posted: Wed Jan 14, 2015 9:24 am
Noesis to XNALara/XPS importer and exporter plugin
Ok so Noesis version 4.12 now supports python scripting to import and export 3d models.
There are several great reasons to use noesis over other methods.
1.Tons of supported functions are already ready for us and do not need to be added like xbox and ps2 images.
2.No need to compile scripts can be tested in real time.
3.Very fast scripting language.
So the first thing you will want is a export script from Noesis to the XNALara/XPS Generic_Item.mesh.ascii format.
I am surprised there's no such thing as a XNALara/XPS .mesh.ascii exporter.
So there's a bare minimum Noesis plugin script that import and exports the data using the .mesh.ascii format https://www.sendspace.com/file/7vxohh
Put it in the "noesis\plugins\python" folder and have fun.
EDIT to add:
New Version 0.9.6 https://www.sendspace.com/file/7vxohh Sceleton recursion catched; Exporter supports RG's 6, 7, 8 ,9 ,25 and 41
New Version 0.9.5 UV coord failure corrected
New version 0.9.4 with .mesh.ascii importer and exporter
New version 0.9.2 Apply diffuse, normal and specular maps using Render Group Number (RG#) 40, if this material information exists.
Old version 0.9.1 (RG# 24)
Ok so Noesis version 4.12 now supports python scripting to import and export 3d models.
There are several great reasons to use noesis over other methods.
1.Tons of supported functions are already ready for us and do not need to be added like xbox and ps2 images.
2.No need to compile scripts can be tested in real time.
3.Very fast scripting language.
So the first thing you will want is a export script from Noesis to the XNALara/XPS Generic_Item.mesh.ascii format.
I am surprised there's no such thing as a XNALara/XPS .mesh.ascii exporter.
So there's a bare minimum Noesis plugin script that import and exports the data using the .mesh.ascii format https://www.sendspace.com/file/7vxohh
Put it in the "noesis\plugins\python" folder and have fun.
EDIT to add:
New Version 0.9.6 https://www.sendspace.com/file/7vxohh Sceleton recursion catched; Exporter supports RG's 6, 7, 8 ,9 ,25 and 41
New Version 0.9.5 UV coord failure corrected
New version 0.9.4 with .mesh.ascii importer and exporter
New version 0.9.2 Apply diffuse, normal and specular maps using Render Group Number (RG#) 40, if this material information exists.
Old version 0.9.1 (RG# 24)