So I've just played Final Fantasy Type-0 and I fell in love with how nice the model are, even though it was for PSP (for now), and I've seen that some people have been able to rig and port the model of this game into Xnalara. Sure, I really wanted to have the models rigged and done completely by those people for me, but I'm seeking for experience and knowledge on how to do this myself.
A'right enough rambling. On to the case:
So after reading information on the here: http://www.pspgweber.com/forums/viewtop ... 34&t=30318 ...about how to view the model of this FF game, I decided to download it and do things myself because I own the copy of the game. So far, I've been able to export the model to .obj and open it in Blender 2.49 (followed carbint's videos on the how-to do them in Blender). At first, the texture was weird for me, but I was able to yadda yadda it by flipping the UV. And this is where my main problem lies:
The model was almost perfect, but there are weird things with the model's eyelashes. For those who have been able to rip this game (or similar one) through Noesis, did I do something wrong in my progress? Here's my setting when I exported it : http://i.imgur.com/jy6Xmf8.png
Lastly, I noticed that there are well-functioned bones that came with the model through Noesis, and I can flip them around with Tools>Data Viewer in Noesis. My question is, is it possible to export the bone along to Blender? Because I've seen that the bones here are already well-positioned like other models that we can find in dA or other sites.
Sorry for the long question(s), but I'm willing to learn, I promise you, senior ;_;
Thanks in advance!