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Re: Steven's Gas Machine

Posted: Tue May 19, 2015 1:47 am
by Dazzy
I don't really see the need to fix it when it can be simply fixed anyway xD

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 1:51 am
by semory
true dat.

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 8:13 am
by rballad
I wanted to port monet (0807) and got this problem
Her boobs are controlled by leg bones
Image

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 8:19 am
by semory
k i'll look at that one. is that one where boobs are a separate mesh on the floor?

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 8:35 am
by Dazzy
You need to rename vertex groups on the boobs, with them being on the floor the vertex groups have wrong names, just rename them to the boob bone or spine bone.

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 12:43 pm
by semory
yeah, also, the game does some in-game bone reparenting as well (which isn't specified in the g1m files), so it must be done manually. a lot of games, even mortal kombat x, don't come out perfect out of the box. some manual work is required for a lot of games.

but i'll double-check the vertex group mapping in the g1m file for that file.

Re: Steven's Gas Machine

Posted: Wed May 20, 2015 8:51 am
by rballad
yes, the renaming worked. turned out the wrong vertex groups need to be deleted.
the renaming also solved weight issues of kagero mou hitori no princess. thank you semory and daz :D , i will post again if i encounter problems

Re: Steven's Gas Machine

Posted: Fri May 22, 2015 1:57 am
by rballad
is there any way too know the exact coordinates of where the boobs on the floor supposed to be like for example Y:137.761, z: 90 ? it will save alot of time

Re: Steven's Gas Machine

Posted: Fri May 22, 2015 3:01 am
by Dazzy
You just have to align it the best you can lol.

Re: Steven's Gas Machine

Posted: Fri May 22, 2015 11:28 am
by semory
yeah isn't there a snap tool?