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Re: Steven's Gas Machine

Posted: Sat May 16, 2015 9:11 pm
by semory
no way yet. there is a way though, and i could probably do it, but i'm too lazy lol. chrrox and i have the cloth vertex shader for the PC game, but figuring it out is too time-consuming when there are easier games out there.

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 12:03 am
by Dazzy
That's a problem with all DW games, hopefully Steve does figure it out someday, my life would be much easier then :LOL:

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 6:11 am
by rballad
i encountered an error with kaizoku musuo 3, the bones are way above the meshes. same thing happened with don flamingo models. I imported using the latest smc
Image

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 6:16 am
by semory
folder numbers?

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 8:47 am
by Dazzy
I can't remember if that's what happens, but even then you can easily move the bones or the model to match up with each other.

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 5:13 pm
by rballad
0774 tashigi and 0773 doflamingo

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 6:56 pm
by rballad
Dazzy wrote:I can't remember if that's what happens, but even then you can easily move the bones or the model to match up with each other.
this is interesting, you mean you didn't get this problem when porting mr2? because my mr 2 default custume (0788 in LinkdataA) also has this bone location problem

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 8:45 pm
by semory
i'll take a look in a couple days, got some stuff to do atm, but i think i still have the files.

Re: Steven's Gas Machine

Posted: Sun May 17, 2015 8:51 pm
by Dazzy
I most likely did, like I said it's not hard to fix and doesn't cause any problems if you just move the model or bones (move bones in edit mode if you do that) xD

Re: Steven's Gas Machine

Posted: Tue May 19, 2015 1:16 am
by semory
So I looked into it a little bit and:

Newer DW games lately have been using this really messed up "attachment" system that wasn't used in older games. The bones in 001_skel.smc are supposed to attach to the ones in 002_skel.smc, which would put them in the right position. But indeed, the bones in 001_skel.smc are fine. The 002_skel.smc one is fubar though, and I gotta see what I can do to fix it.

Translation: It will take some time.