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Re: The Witcher 3
Posted: Sat Aug 15, 2015 3:38 am
by thePWA
Materials might now be possible with Witcher 3 modkit
Re: The Witcher 3
Posted: Fri Aug 21, 2015 10:39 am
by XNAaraL
thePWA wrote:Materials might now be possible with Witcher 3 modkit
Thank you for this information. Have stopped my XPS script development.
Unfortunately, the Mod Tool "wcc_lite" can not extract the models poseable. The parenting is missing.

That's why I has developed a script for Noesis, which resolves this issue.
http://sta.sh/023es2g0raoy
Somebody want it?
Re: The Witcher 3
Posted: Fri Aug 21, 2015 10:47 am
by Dazzy
The models are poseable, just without parenting which is easily fixable.
Re: The Witcher 3
Posted: Fri Aug 21, 2015 11:38 am
by XNAaraL
Just realized, you have also made Cir
My Image, Shows my quickly work ... done with the Noesis script f├╝r making the parenting ... easily and fast
==>
http://sta.sh/01mr75e9qwc9
Re: The Witcher 3
Posted: Fri Aug 21, 2015 12:12 pm
by semory
cool, thanks. since when did you start writing scripts?
Re: The Witcher 3
Posted: Fri Aug 21, 2015 12:20 pm
by XNAaraL
semory wrote:cool, thanks. since when did you start writing scripts?
n.p.
Since 1974 ... I thinks so ... just after I have stoped to write "Compiler compiler"
Re: The Witcher 3
Posted: Fri Aug 21, 2015 6:53 pm
by ssringo
Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.
Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?
Re: The Witcher 3
Posted: Sat Aug 22, 2015 4:08 am
by XNAaraL
ssringo wrote:Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.
Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?
Right.
1. Uncook
2. Convert to .fbx
3. Load the .fbx into Noesis and Export it as .mesh.ascii ... using the fmt_TW3_to_XPS script Version 1.1
4. Rotate with XPS 11.1 the "root ground" bone to Z -180┬░
5. Convert it to Charater.mesh ( or Outfit.mesh) with "Modify--Save GenericItem ..." --> "Modify Armature According To The CurrentPose"
I have written a readme
viewtopic.php?f=17&t=1273 with a "step by step" instruction.
BTW:
Triss alternate Outfit ... DLC 6 ... some thing is missing here:

Re: The Witcher 3
Posted: Tue Oct 13, 2015 5:35 am
by Lady of payne
Re: The Witcher 3
Posted: Sat Oct 17, 2015 12:12 am
by dibe91
there are problems with the skeletons. I tried to see the model of Caranthir and one of the neck bone is out of place. plus the tuxture ship wild hunt has mapped incorrectly.