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Re: The Witcher 2 : Assassins of Kings

Posted: Sun Jun 08, 2014 12:29 pm
by iheartibuki
Yay! :D

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:45 am
by Dazzy
Image
Ciri from The Witcher 3: Wild Hunt
Property of CD Projekt RED
I do not own anything.
Use for in-character fanart only.
DOWNLOAD

* Includes optional items, her mask is optional. Her scabbard, holster and medallion can be hidden through optional items also.
* Includes a folder named "AlternateTextures", this includes wounded textures for the face and clothes, aswell as a scar face texture and a dirty clothes texture, replace the clothes_d (and _n for the clotheswounded and headscar textures) with the textures you would like to use. Remember to backup the original textures in case you ever want them again.
* Includes her sword in a separate folder.

UPDATE! Fixed lighting problem for eyes and teeth. (Thanks to MisterHentai for reporting) Please redownload.

UPDATE 2! Fixed random missing scalp mesh problem. (Thanks to raidergale for reporting) Please redownload.

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:48 am
by iheartibuki
Cool, now I need to get my hands on Keira! :D

And I meant I want to port her. ;)

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:50 am
by Dazzy
The mod tools can get you a model with bones if you have the files :) (I didn't plan on taking her btw, I'll probably only do Ciri.. and maybe Triss but I don't know yet xD)

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:53 am
by Ems
Daz, do you mind explaining through what do you convert these files? I'm getting nasty LOD meshes out of this only, and I might wanna convert something in the future.

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:55 am
by Dazzy
The fbx never gave me any problems with LOD meshes, though I imported them differently. I used noesis to convert it to mesh.ascii using the mesh.ascii script and then imported that into blender. I'm not sure why you have LOD mesh problems :? Maybe try the way I did it and it might work better? Only problem I had was a couple meshes were joined wrongly, but that was easily fixed.

Re: The Witcher Series

Posted: Thu Aug 20, 2015 9:59 am
by Ems
Dazzy wrote:The fbx never gave me any problems with LOD meshes, though I imported them differently. I used noesis to convert it to mesh.ascii using the mesh.ascii script and then imported that into blender. I'm not sure why you have LOD mesh problems :? Maybe try the way I did it and it might work better? Only problem I had was a couple meshes were joined wrongly, but that was easily fixed.
Awright, thanks, I will try with that then. I kinda want to get Eskel and the rest of the witchers band guys someday.

(Why Coën is not in the game, I can't fathom it, urgh).

Re: The Witcher Series

Posted: Thu Aug 20, 2015 10:02 am
by trexjones
Beautiful work Dazzy!

Re: The Witcher Series

Posted: Thu Aug 20, 2015 10:07 am
by ssringo
Man just last night I asked about the new w3 modding tools. Did you have to re parent all the bones yourself?

Big thank you for Ciri.

Re: The Witcher Series

Posted: Thu Aug 20, 2015 10:26 am
by Dazzy
Hopefully it works out for you Ems :D

Thanks trex! :)

ssringo, yeah, I reparented all the bones myself xD It wasn't that hard though, I've had experience with reparenting bones myself before :P No problem :)