Metal Gear Rising: Revengeance

Recaps for models from games!

Moderators: Dazzy, Runa

User avatar
Runa
Moderator
Posts: 1804
Joined: Sat Aug 18, 2012 5:41 am
Location: Milan, Italy

Re: Metal Gear Rising: Revengeance

Post by Runa »

Woot! :pi: With some luck I will post Raiden soon as well >_<
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
User avatar
semory
Site Admin
Posts: 7755
Joined: Sat Aug 04, 2012 7:38 pm
Custom Rank: Kitty pu tu tu lay!
Location: Torrance, CA

Re: Metal Gear Rising: Revengeance

Post by semory »

sandy, can you send me the final blend file before export to mesh.ascii? thankies.
User avatar
Love2Raid
Moderator
Posts: 6103
Joined: Sat Aug 18, 2012 6:10 am
Custom Rank: w

Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

Sure, I will as soon as I get the chance! :)
User avatar
semory
Site Admin
Posts: 7755
Joined: Sat Aug 04, 2012 7:38 pm
Custom Rank: Kitty pu tu tu lay!
Location: Torrance, CA

Re: Metal Gear Rising: Revengeance

Post by semory »

lol did you get enough sleep :P? what's hentai going to say :D?
User avatar
Runa
Moderator
Posts: 1804
Joined: Sat Aug 18, 2012 5:41 am
Location: Milan, Italy

Re: Metal Gear Rising: Revengeance

Post by Runa »

Guys, sorry if I ask this in the thread here, but which is the correct way to link head to the body? If I do it in Max the movement in XNALara looks weird (check the stamps I posted in my own wip thread), if I do it in blender the head looks totally screwed up once linked.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
User avatar
Love2Raid
Moderator
Posts: 6103
Joined: Sat Aug 18, 2012 6:10 am
Custom Rank: w

Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

semory wrote:lol did you get enough sleep :P? what's hentai going to say :D?
Sure, sure. :D
Pm sent, btw!

Runa, first rename all the bones of every part, then merge the skeletons (after deleting duplicate bones, of course) and parent them (for example head neck lower to spine upper, or something like that).
User avatar
Runa
Moderator
Posts: 1804
Joined: Sat Aug 18, 2012 5:41 am
Location: Milan, Italy

Re: Metal Gear Rising: Revengeance

Post by Runa »

Ah okay, I didn't rename that yet. Yes, in fact there are many double bones... like, both body and head have spine and neck/head bones. So, first I rename every bone correctly, then I delete the double ones (for example, the head should just keep its bones starting from the neck, right?) and move the pieces into the first layer where body is. Then I link the bones. Do I have to remove the neck bone from the body and keep just the ones from the head?
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
User avatar
Love2Raid
Moderator
Posts: 6103
Joined: Sat Aug 18, 2012 6:10 am
Custom Rank: w

Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

Yep, exactly! Doesn't matter which one you keep, I just kept for example the neck bone of the head and the spine bone of the body. :)
User avatar
MisterHentai
Posts: 9337
Joined: Wed Sep 26, 2012 2:09 pm
Custom Rank: :sonictwerk:
Location: A Bronde's Butt
Contact:

Re: Metal Gear Rising: Revengeance

Post by MisterHentai »

semory wrote:lol did you get enough sleep :P? what's hentai going to say :D?
It's frigging past midday at the time of that post......on a Monday! :lol:
:doge: -ma
Dank Buttsen


Steam | Pawn: Minami | Level: 200 | Vocation: Sorcerer | Inclination: Challenger/Ultilitarian
Steam | Pawn: Rena | Level: 200 | Vocation: Fighter | Inclination: Mitigator/Scather
User avatar
Runa
Moderator
Posts: 1804
Joined: Sat Aug 18, 2012 5:41 am
Location: Milan, Italy

Re: Metal Gear Rising: Revengeance

Post by Runa »

Love2Raid wrote:Yep, exactly! Doesn't matter which one you keep, I just kept for example the neck bone of the head and the spine bone of the body. :)
Clear! :pi: Sorry Raiden, you will definitely come to life, no matter how hard you try to give me harsh times :evillaugh:
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
Post Reply