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Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 5:47 am
by Dazzy
Strange lol, didnt think that happens when you do stuff with meshes xD

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 5:50 am
by ProtocolX27
TRDaz wrote:Strange lol, didnt think that happens when you do stuff with meshes xD
Same here, crazy Blender, :lol:

Well hopefully one of the above takes care of the issue.

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 5:58 am
by tinker123
It works, bros.

I'm a newbie and I'm trying to learn how to use blender functions. ^^

Btw, is it a good idea to clear the alpha channel, Daz? Why did the models appear differently when I open it in XPS or Blender?

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:03 am
by ProtocolX27
tinker123 wrote:It's work, bros.

I'm a newbie and I'm trying to learn how to use blender functions. ^^

Btw, is it a good idea to clear the alpha channel, Daz? Why did the models appear differently when I open it in XPS or Blender?
Cool.

Yeah, old school Blender is definitely not user friendly, but still capable once learned. It's still the only build with stable converters at the moment.

As to the why, who knows, there's a lot of behind the scenes stuff there. Unless a render group got changed or something. Do your render groups (mesh material names) start with the a 25 instead of a 24? One of those allows alpha channel the other does not.

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:08 am
by tinker123
Idk, what's the differences between the prefix 24, 25 or 7?

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:15 am
by Dazzy
24 is for no alpha, 25 is for alpha. If the mesh is 24 (which it is in XNA) it will not appear like it does in Blender, but if it was 25, it would appear the same as Blender. Only edit the alpha if the texture isnt supposed to have transparency in it already.

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:24 am
by tinker123
I got it.

Well, my last request. I've searched the tutorials in Xnalara Section @ TombRaiderForums. But I don't know how to start studying with them. Can you show me how to understand and work with XPS?

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:26 am
by Dazzy
What do you mean by understand or work with? As in modding? If so, I dont mod with XPS, I use Blender for that.

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:31 am
by tinker123
Hmm, I just confused between Blender and XPS :D. Btw, now is the time for me to learn about Blender. After that, I hope I have enough knowledge to ask you guys about 3d modding. ^^

Re: Get model back from mesh.ascii?

Posted: Thu Apr 11, 2013 6:38 am
by ProtocolX27
tinker123 wrote:Hmm, I just confused between Blender and XPS :D. Btw, now is the time for me to learn about Blender. After that, I hope I have enough knowledge to ask you guys about 3d modding. ^^
There's plenty of people here who know Blender at least for that. Usually for detail modding Blender is the go to program over XPS.

Blender is a fully featured 3D modelling program while XPS is simply a posing programing with some additional features added over time. It only allows for manipulating objects in a group sense, but not at a vertex or even weight level which is often needed to create more realistic modifications.

More advanced mods may require altering skeletons (armatures), meshes, or UV for a desired mod.

There's plenty of resources for Blender 2.49. You may find yourself using some very basic things quite frequently. Just learn out to navigate the interface first. I mostly use the 3D View, Outliner and UV / Image Editor. And then I'll use the lower 'Buttons' window to access Group / Vertex Data, Materials & Textures.

It takes a bit of times, but the results pay off. :)