Haoose wrote:The Witcher 3: Wild Hunt now with the mod support
http://thewitcher.com/news/view/1094
Download Witcher_3-Modkit:
http://filedelivery.nexusmods.com/Misc/ ... da68d1a8af
The Witcher 3
Moderators: ObscureMemories, semory
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Re: The Witcher 3
Materials might now be possible with Witcher 3 modkit
Stop! Waitaminute! Fill mah cup with some liquor in it!
Re: The Witcher 3
Thank you for this information. Have stopped my XPS script development.thePWA wrote:Materials might now be possible with Witcher 3 modkit
Haoose wrote:The Witcher 3: Wild Hunt now with the mod support
http://thewitcher.com/news/view/1094
Download Witcher_3-Modkit:
http://filedelivery.nexusmods.com/Misc/ ... da68d1a8af
Unfortunately, the Mod Tool "wcc_lite" can not extract the models poseable. The parenting is missing.

That's why I has developed a script for Noesis, which resolves this issue.

http://sta.sh/023es2g0raoy
Somebody want it?
Re: The Witcher 3
Just realized, you have also made Cir
My Image, Shows my quickly work ... done with the Noesis script f├╝r making the parenting ... easily and fast
==> http://sta.sh/01mr75e9qwc9

My Image, Shows my quickly work ... done with the Noesis script f├╝r making the parenting ... easily and fast

==> http://sta.sh/01mr75e9qwc9
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Re: The Witcher 3
cool, thanks. since when did you start writing scripts?
Re: The Witcher 3
n.p.semory wrote:cool, thanks. since when did you start writing scripts?
Since 1974 ... I thinks so ... just after I have stoped to write "Compiler compiler"
Re: The Witcher 3
Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.
Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?
Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?
Re: The Witcher 3
Right.ssringo wrote:Thanks for this script! Reparenting so many bones (for a newbie) is a nightmare.
Speaking of newbie, I'm missing something here. The script is for noesis but I'm not "getting" how it works. Is it supposed to convert the "uncooked" game files or do I need to convert them to fbx with the wcc_lite and then load/export with noesis?
1. Uncook
2. Convert to .fbx
3. Load the .fbx into Noesis and Export it as .mesh.ascii ... using the fmt_TW3_to_XPS script Version 1.1
4. Rotate with XPS 11.1 the "root ground" bone to Z -180┬░
5. Convert it to Charater.mesh ( or Outfit.mesh) with "Modify--Save GenericItem ..." --> "Modify Armature According To The CurrentPose"
I have written a readme viewtopic.php?f=17&t=1273 with a "step by step" instruction.
BTW:
Triss alternate Outfit ... DLC 6 ... some thing is missing here:

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Re: The Witcher 3
Hello guys! THere are ready models for use Enjoy!
http://moogleoutfitters.deviantart.com/ ... he-Witcher
http://moogleoutfitters.deviantart.com/ ... he-Witcher
Re: The Witcher 3
there are problems with the skeletons. I tried to see the model of Caranthir and one of the neck bone is out of place. plus the tuxture ship wild hunt has mapped incorrectly.