Steven's Gas Machine
- semory
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Re: Steven's Gas Machine
no way yet. there is a way though, and i could probably do it, but i'm too lazy lol. chrrox and i have the cloth vertex shader for the PC game, but figuring it out is too time-consuming when there are easier games out there.
- Dazzy
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Re: Steven's Gas Machine
That's a problem with all DW games, hopefully Steve does figure it out someday, my life would be much easier then
Re: Steven's Gas Machine
i encountered an error with kaizoku musuo 3, the bones are way above the meshes. same thing happened with don flamingo models. I imported using the latest smc
- semory
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Re: Steven's Gas Machine
folder numbers?
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Re: Steven's Gas Machine
I can't remember if that's what happens, but even then you can easily move the bones or the model to match up with each other.
Re: Steven's Gas Machine
0774 tashigi and 0773 doflamingo
Re: Steven's Gas Machine
this is interesting, you mean you didn't get this problem when porting mr2? because my mr 2 default custume (0788 in LinkdataA) also has this bone location problemDazzy wrote:I can't remember if that's what happens, but even then you can easily move the bones or the model to match up with each other.
- semory
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Re: Steven's Gas Machine
i'll take a look in a couple days, got some stuff to do atm, but i think i still have the files.
- Dazzy
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Re: Steven's Gas Machine
I most likely did, like I said it's not hard to fix and doesn't cause any problems if you just move the model or bones (move bones in edit mode if you do that) xD
- semory
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Re: Steven's Gas Machine
So I looked into it a little bit and:
Newer DW games lately have been using this really messed up "attachment" system that wasn't used in older games. The bones in 001_skel.smc are supposed to attach to the ones in 002_skel.smc, which would put them in the right position. But indeed, the bones in 001_skel.smc are fine. The 002_skel.smc one is fubar though, and I gotta see what I can do to fix it.
Translation: It will take some time.
Newer DW games lately have been using this really messed up "attachment" system that wasn't used in older games. The bones in 001_skel.smc are supposed to attach to the ones in 002_skel.smc, which would put them in the right position. But indeed, the bones in 001_skel.smc are fine. The 002_skel.smc one is fubar though, and I gotta see what I can do to fix it.
Translation: It will take some time.