Mortal Kombat Series Models
- Straight Edge
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Re: Mortal Kombat Series Models
Okay. Sent you the files to both Ferra-Torr's costume models. Let me know if you need any others.
- thePWA
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Re: Mortal Kombat Series Models
Jason Voorhees
Mortal Kombat X
Developed by NetherRealm Studios
Distributed by Warner Bros. Interactive
UPDATED with IN-GAME MACHETE
REDOWNLOAD HERE
Thanks to semory for extracting and hardcoding
Last edited by thePWA on Thu May 07, 2015 9:38 am, edited 1 time in total.
Stop! Waitaminute! Fill mah cup with some liquor in it!
Re: Mortal Kombat Series Models
Amazing! Now bring on the Freddy vs Jason vs Michael renders! Thanks dude!
- Straight Edge
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Re: Mortal Kombat Series Models
Just saw Vampiress Mileena model. She looks REALLY good!
I hope you port her next Dazzy!
I hope you port her next Dazzy!
- andrewong1980
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Re: Mortal Kombat Series Models
I hate OneDrive these days. The downloads keep dropping before completion. I tried to download this about a dozen times and it always cuts off at around 12-14 Mbs each time, nowhere near the actual 19 Megs. Anyone else having this problem so far or is it just me?thePWA wrote: Jason Voorhees[/url]
Mortal Kombat X
Developed by NetherRealm Studios
Distributed by Warner Bros. Interactive
DOWNLOAD HERE
Thanks to semory for extracting and hardcoding
"An outlaw dedicated to justice and a lover of beautiful women. A great, great lover. Really, it is crazy..."
- semory
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Re: Mortal Kombat Series Models
Straight Edge, wonder if you could help me out here again hehehe. Cassie has a pistol in her ScriptAssets folder, but the texture folder there only contains a color mask (a PMSK file that is pretty much black) and no diffuse map. I looked in her folders, in her Traits file too, and also in Startup.xxx but could not find the diffuse for this pistol. Any idea where it might be located at?
Thanks!
http://snag.gy/iFbSj.jpg
Thanks!
http://snag.gy/iFbSj.jpg
- Straight Edge
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- Custom Rank: Steward
Re: Mortal Kombat Series Models
If they're not in her Traits container then the only other direct place would be her "CageJr_CharIntro_MapAssets"; "CageJr_Fatality1_MapAssets" "UI_PS_CAGEJR_SCRIPTASSETS.xxx" or her "CageJr_Victory_MapAssets" containers. If nothing is there either then, like the minibumps, the props textures are in a neutral container where they're shared by all the character models. I'll keep looking though.
EDIT--If you look in the Materials folder, you'll see a "Cagejr_A_Prop_Pistol_MIC.MaterialInstanceConstant" file. If you can hardcore it into a readable file in Notepad++, you can read what the model uses for its texture (diffuse, norm etc.)
EDIT--If you look in the Materials folder, you'll see a "Cagejr_A_Prop_Pistol_MIC.MaterialInstanceConstant" file. If you can hardcore it into a readable file in Notepad++, you can read what the model uses for its texture (diffuse, norm etc.)
- semory
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Re: Mortal Kombat Series Models
cool thanks, i'll look into it. lol @ their patch last night.
Re: Mortal Kombat Series Models
Thanks for the models.
- semory
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Re: Mortal Kombat Series Models
wow already ported to mmd? don't they have to be re-rigged?