Recently (1 month ago) I started to learn how game programming works
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![Smile :)](./images/smilies/icon_e_smile.gif)
1) Extracting the file formats from Archives.
2) Importing those File formats with a maxscript or python Into a 3d software.
(It looks easy by saying but Its very hard by doing
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I really love this and I'm ready to dedicate plenty of time for this.....so here's the questions that I didn't get any response to them on other places...
1) How to write a quickBMS script to extract those file formats from archives ? I know Chrrox made some "QUICKBMS GUIDES" but they are only for simple Archives....anyway will those guides steps can be also applied to complex archives ? and is there any tutorials on net or forums because I can't find any...
![Sad :(](./images/smilies/icon_e_sad.gif)
2)Which one is better and easy to write scripts to import models ? Python for Noesis or Maxscript for autodesk 3ds max ? again chrrox made a python tutorial but its only for basic easy formats
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plus there is no school that teaches this kind of things
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![Sad :(](./images/smilies/icon_e_sad.gif)
![Sad :(](./images/smilies/icon_e_sad.gif)
anyway I think that's it....hope somebody will shed some light on this thread...It will not only help me but It will help a lot of people on other forums aswell
![XD :XD:](./images/smilies/XD2.gif)
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P.S : If this thread is in the wrong place feel free to move it....thanks for reading this
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