I finally got 3ds Max 2014 and i made a Screen in XNALara witch i Saved as an Image, now How do i open it into Max since i assume its like Photoshop where you Open it and Load the Image to make it Nice
It is nothing like photoshop. You should use one of the 3DS Max tutorials on TRF, since you are supposed to export the scene as obj and render in 3ds max.
All I wanna do, is come runnin' home to you, come runnin' home to you.
And all my life I promise to, keep runnin' home to you, keep runnin' home to you.
Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll . I don't think that should happen.
Oyikell wrote:Hello friends. Umm... does anyone know how can I apply the lightmaps and specular maps correctly?. I've read that in the case of the specular I only have to create a bitmap material and load the image in the section of reflect, but so far it looks like a wax doll . I don't think that should happen.
I really need some help, please....
Thank you.
I don't think you need to/you can place lightmaps in 3dsmax BUT you can generate your own ones within 3dsmax
Another question, does anyone know where can I find a good tut that explains how to use IES lights in MAX???. I want to achieve softer shadows and Vray Lights are giving me a headache in that topic.