
Metal Gear Rising: Revengeance
- semory
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Re: Metal Gear Rising: Revengeance
sandy, can you send me the final blend file before export to mesh.ascii? thankies.
Re: Metal Gear Rising: Revengeance
Sure, I will as soon as I get the chance! 

- semory
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Re: Metal Gear Rising: Revengeance
lol did you get enough sleep
? what's hentai going to say
?


Re: Metal Gear Rising: Revengeance
Guys, sorry if I ask this in the thread here, but which is the correct way to link head to the body? If I do it in Max the movement in XNALara looks weird (check the stamps I posted in my own wip thread), if I do it in blender the head looks totally screwed up once linked.
Re: Metal Gear Rising: Revengeance
Sure, sure.semory wrote:lol did you get enough sleep? what's hentai going to say
?

Pm sent, btw!
Runa, first rename all the bones of every part, then merge the skeletons (after deleting duplicate bones, of course) and parent them (for example head neck lower to spine upper, or something like that).
Re: Metal Gear Rising: Revengeance
Ah okay, I didn't rename that yet. Yes, in fact there are many double bones... like, both body and head have spine and neck/head bones. So, first I rename every bone correctly, then I delete the double ones (for example, the head should just keep its bones starting from the neck, right?) and move the pieces into the first layer where body is. Then I link the bones. Do I have to remove the neck bone from the body and keep just the ones from the head?
Re: Metal Gear Rising: Revengeance
Yep, exactly! Doesn't matter which one you keep, I just kept for example the neck bone of the head and the spine bone of the body. 

- MisterHentai
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Re: Metal Gear Rising: Revengeance
It's frigging past midday at the time of that post......on a Monday!semory wrote:lol did you get enough sleep? what's hentai going to say
?

Re: Metal Gear Rising: Revengeance
Clear!Love2Raid wrote:Yep, exactly! Doesn't matter which one you keep, I just kept for example the neck bone of the head and the spine bone of the body.

