Metal Gear Rising: Revengeance

Recaps for models from games!

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Hicks
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Re: Metal Gear Rising: Revengeance

Post by Hicks »

I don't mean to rush people or annoy them in any way; but will there be any other MGR models? It's okay if there won't be, but I'm just asking because there hasn't been any models for a while.
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semory
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Re: Metal Gear Rising: Revengeance

Post by semory »

runas working on a couple and i just finally got all xbox360 textures ripped from the game so possibly
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Love2Raid
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Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

I was wondering if anyone already uploaded some weapons (before I bug you with this, Steve :P ). I think it would be great to attach it to the model with the handgun option (I always do this whenever a character's weapon is available).
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semory
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Re: Metal Gear Rising: Revengeance

Post by semory »

i'm about to release a modified version of the current ripper that works with the xbox version of the game. all models, bones, weights, just no auto texture yet he he he. i might even try to take a stab at porting one of these lol.
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Love2Raid
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Re: Metal Gear Rising: Revengeance

Post by Love2Raid »

Awesome! Oh man, I should hurry up then. :?
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Runa
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Re: Metal Gear Rising: Revengeance

Post by Runa »

I am currently working on both suit and prologue version of Raiden. They are taking me some time because the parts are split and Raid's hair is a pain you know where >_> still have to try the texture I've got from semory, 'cause the ones I had were wrong and without alpha channel.
Also, it looks like the hair uses at least two textures and the mesh has sooooo many separated groups, not to mention flipped faces/normals or whatever. Oh and the jaw needs some bones reparentings.
But yeah, have faith in me guys XD I promise I will definitely release them!
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
Mario
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Re: Metal Gear Rising: Revengeance

Post by Mario »

Runa wrote:I am currently working on both suit and prologue version of Raiden. They are taking me some time because the parts are split and Raid's hair is a pain you know where >_> still have to try the texture I've got from semory, 'cause the ones I had where wrong and withoug alpha channel.
Also, it looks like the hair uses at least two textures and the mesh has sooooo many separated groups, not to mention flipped faces/normals or whatever. Oh and the jaw needs some bones reparentings.
But yeah, have faith in me guys XD I promise I will definitely release them!
o.o
how long until finish?
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Runa
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Re: Metal Gear Rising: Revengeance

Post by Runa »

Mario wrote:
Runa wrote:I am currently working on both suit and prologue version of Raiden. They are taking me some time because the parts are split and Raid's hair is a pain you know where >_> still have to try the texture I've got from semory, 'cause the ones I had where wrong and withoug alpha channel.
Also, it looks like the hair uses at least two textures and the mesh has sooooo many separated groups, not to mention flipped faces/normals or whatever. Oh and the jaw needs some bones reparentings.
But yeah, have faith in me guys XD I promise I will definitely release them!
o.o
how long until finish?
Heh... I wish I could tell that >_> anyway I hope to release at least the first one (suit) in a week or two. The bones reparenting is done actually... all I need to do is fix the hair and combine the parts together.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
Mario
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Re: Metal Gear Rising: Revengeance

Post by Mario »

would be easier for custom rig at moment? really want model... :P
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Runa
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Re: Metal Gear Rising: Revengeance

Post by Runa »

It won't change anything :P the problem is not rig related, except the reparenting for the jaw, but that is easy and quick.
So please, be patient and wait for the release.
"Some steps need to be taken alone. It's the only way to really figure out where you need to go and who you need to be."
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