Dead or Alive Series Models
- Dazzy
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Re: Dead or Alive Series Models
Just a resize at about 2.5 then some edits to the vertices to move it to the base body. I only started doing that today and ive already finished it so it doesnt really take long. Ill be doing more aswell.
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- Porter
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Re: Dead or Alive Series Models
I know I probably mentioned a long time ago, but I have files if need be. What process is needed to extract X2 files?TRDaz wrote:Just a resize at about 2.5 then some edits to the vertices to move it to the base body. I only started doing that today and ive already finished it so it doesnt really take long. Ill be doing more aswell.
- Dazzy
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Re: Dead or Alive Series Models
I have all the files from X2, non from X1 tho, would love to get them. I dont know, I got them from bondlaw on DA
- MisterHentai
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- Porter
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Re: Dead or Alive Series Models
I have X1, but really there isn't much in there that isn't already in X2. Might be a huge quality difference. I can get the stuff though. I do have it on the xbox HDD since that was a motive to mod it after all. >_>TRDaz wrote:I have all the files from X2, non from X1 tho, would love to get them. I dont know, I got them from bondlaw on DA
- Dazzy
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Re: Dead or Alive Series Models
Oh right, didnt know that DOAX2 had the same as DOAX1, its fine then
- MisterHentai
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Re: Dead or Alive Series Models
Yeah just stick to DOAX2. DOAXVB is way too dated now.
Only some of the old gravure scenes are worth it.
Only some of the old gravure scenes are worth it.
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- Porter
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Re: Dead or Alive Series Models
Here's my first port releases. Please feel free to offer any feedback that'll help me improve them.
- Dazzy
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Re: Dead or Alive Series Models
Thanks for those Proto, hope you release more objects!
Edited OP into categories.
Edited OP into categories.
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- Porter
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Re: Dead or Alive Series Models
Thanks, the re-list looks good since it was getting quite lengthy.TRDaz wrote:Thanks for those Proto, hope you release more objects!
Edited OP into categories.
I hope to. So many to pick from I don't know which to start with. I notice that most that I run into though still need UV reworking....
Is there any technique to preserve the UV Map?