RoxasKennedy's W.I.P. List

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RoxasKennedy
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

TRDaz wrote:Create the roads using a plane mesh xD
I don't wanna, I want the town to look like ingame, and it looks like San Francisco! XD

I wish you could rip them from the game files, but I don't know if it's possible.

Altho making new levels is.

Hey, maybe if I research a bit deeper... :mis:
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Re: RoxasKennedy's W.I.P. List

Post by iheartibuki »

It has to have steep roads if you want it to look like SFO. :)
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Re: RoxasKennedy's W.I.P. List

Post by ProtocolX27 »

Roads? Pssshhhh That's what the default XNALara ground is for, :lol:

Looks cool if you pull that off though. :)
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

I think I know why it doesn't look like ingame.

It's because instead of ripping the scenery as one object, NinjaRipper rips scenery as an number of separate objects.

And that's why it doesn't look like I wanted. :/

I wonder if the regular 3D Reaper DX will work.
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

The 3D Ripper DX actually works with Sonic Generations!

But it only works if you enter the Global Monitoring mode.

I'll now see if the stage was ripped, but I believe only a short bit will be extracted.

Oh well, anything is better than nothing! :D
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

Actually...

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I can rip the whole levels. With this level editor.

\^o^/
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Re: RoxasKennedy's W.I.P. List

Post by Dazzy »

OMGDOIT! I want all teh levels... ALLL TEH LEVELS!
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

Yeah!

Only problem.

The levels are TOO HUGE.
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Re: RoxasKennedy's W.I.P. List

Post by Dazzy »

no1curr. JUSTDOEETTT! DOOOEEETTTTT!
Would give me some sceneries for rendahring!
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Re: RoxasKennedy's W.I.P. List

Post by RoxasKennedy »

City Escape Modern.

In .dae format.

105 MB big.

-3-
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