Maybe, rotating the armature wouldnt do anything though xDiheartibuki wrote:
LOL, that'd be weird as I didn't reparent any bones. Maybe it was like that from the get go? Hope me rotating the meshes 180 degrees didn't have anything to do with that.
Ok, I'll keep those in mind (spec maps and light maps) and will also check on the eyelids. I can probably use the minibumps used on Akuma or Ryu, will use different rendering groups, of course.
EDIT: Tried rotating the armature on the Z axis in edit mode, seems to have a different pivot point no matter what I do, so I'll leave it like it is and do the "flipping" in XNALara, LOL!
Ok Yeah, thats easier
Yeah, you'll have to do that xD